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new AION .pak file format.need help!

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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pixellegolas
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Re: new AION .pak file format.need help!

Post by pixellegolas » Thu Dec 11, 2008 7:21 am

that is cool! I did not get any textures when i tried on shugafemale.

It says on formats that it is a cryengine .cgf file. I wonder why it did not work with my importer then

Katadin
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Re: new AION .pak file format.need help!

Post by Katadin » Thu Dec 11, 2008 10:24 am

Hehe awesome! I'd even buy a license if its reasonable, though I imagine its just a matter of time before other modelling programs can open the new crytek version.

Sod it, its only 40 EUR, bit of a bargain :D
Last edited by Katadin on Thu Dec 11, 2008 10:58 am, edited 2 times in total.

caspersus
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Re: new AION .pak file format.need help!

Post by caspersus » Thu Dec 11, 2008 10:49 am

Actually, I think 50 bux its pretty reasonable considering you can convert over 500 3d model types with that proggie. Im thinking to buy a license =)

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Re: new AION .pak file format.need help!

Post by Katadin » Thu Dec 11, 2008 10:49 am

caspersus wrote:A small teaser before I go to bed :P

Image
How did you load the texture? When I try it gives an error it can't load it (but seems to open fine in various .dds viewers).

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Re: new AION .pak file format.need help!

Post by Katadin » Thu Dec 11, 2008 10:50 am

caspersus wrote:Actually, I think 50 bux its pretty reasonable considering you can convert over 500 3d model types with that proggie. Im thinking to buy a license =)
Yeah just downloaded it and saw it was 50.. don't mind paying that at all :)

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Re: new AION .pak file format.need help!

Post by caspersus » Thu Dec 11, 2008 11:21 am

Katadin wrote:
caspersus wrote:A small teaser before I go to bed :P

Image
How did you load the texture? When I try it gives an error it can't load it (but seems to open fine in various .dds viewers).
Copy the textures to same folder as the mesh and convert em to .jpg format :P If you want transparency, save .dds as .tga

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Re: new AION .pak file format.need help!

Post by Katadin » Thu Dec 11, 2008 12:02 pm

caspersus wrote:Copy the textures to same folder as the mesh and convert em to .jpg format :P If you want transparency, save .dds as .tga
Ah weird it doesn't load the .dds, it says it should.

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Re: new AION .pak file format.need help!

Post by pixellegolas » Thu Dec 11, 2008 3:34 pm

Now someone needs to create a better converter with bones and animations. I rather spend 50 bucks on that converter ;)

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Re: new AION .pak file format.need help!

Post by chrrox » Sun Dec 14, 2008 7:36 pm

What version of python do you need to run the script?
can anyone give me a quick rundown of how to run the python script.
Thanks in advance.

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Re: new AION .pak file format.need help!

Post by pixellegolas » Sun Dec 14, 2008 11:50 pm

you place the .py in a folder with a archive.

then you need to go to command promt CMD and go to that folder.

now write pak2zip.py xxx.pak xxx.zip where xxx is the archive you want to turn into a zip

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Re: new AION .pak file format.need help!

Post by chrrox » Sun Dec 14, 2008 11:52 pm

Thanks so much :)

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Re: new AION .pak file format.need help!

Post by kalrua » Mon Dec 15, 2008 2:33 pm

"Now someone needs to create a better converter with bones and animations. I rather spend 50 bucks on that converter ;)"



And the morph (troubleshooting far cry and crysis plugin importer)

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Re: new AION .pak file format.need help!

Post by caspersus » Mon Dec 15, 2008 5:18 pm

Katadin wrote:
caspersus wrote:Copy the textures to same folder as the mesh and convert em to .jpg format :P If you want transparency, save .dds as .tga
Ah weird it doesn't load the .dds, it says it should.
Only loads uncompressed .dds files. Usually, all games textures (DXT1/DXT3/DXT5) are compressed so thats why it doesnt load :P

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Re: new AION .pak file format.need help!

Post by zardalu » Mon Dec 15, 2008 5:23 pm

Does anyone have a link to the client download that works?

edit: nevermind, got it. Nice stuff. Does anyone know how or if the .cgf files differ from those of Far Cry? I can see and convert them using 3d Object Converter, but I can't import them into max using the far cry Cryimporter. They must be pretty close.

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Re: new AION .pak file format.need help!

Post by Laos » Thu Jan 01, 2009 6:58 pm

Did anybody manage to decrypt these files with .xml extension, but which in fact are not xml files, when opened ?

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