PSX-game: Alundra(.BIN)*updated info*

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Pengulord
advanced
Posts: 43
Joined: Tue Aug 21, 2007 10:21 am

PSX-game: Alundra(.BIN)*updated info*

Post by Pengulord » Thu Aug 23, 2007 7:33 pm

The contents of this post was deleted because of possible forum rules violation.

Darkfox
VVIP member
VVIP member
Posts: 689
Joined: Fri Jul 04, 2003 6:11 pm
Has thanked: 33 times
Been thanked: 16 times

Post by Darkfox » Fri Aug 24, 2007 7:39 pm

I am not sure I can help you, I stumble on graphics as well but do try to be patient, some things here just take time. I'm sure somebody will help you, like Deniz or Strobe when he gets back. Somebody may even already be looking at it.

Pengulord
advanced
Posts: 43
Joined: Tue Aug 21, 2007 10:21 am

Post by Pengulord » Fri Aug 24, 2007 7:55 pm

Thanks for telling me,for both that there are graphic files and I will get help...
Because I am new here I must get used to the surrounding,so sorry for my impatient^^''

User avatar
lionheartuk
double-veteran
double-veteran
Posts: 669
Joined: Tue May 16, 2006 10:55 pm
Location: Tokyo, Japan
Has thanked: 20 times
Been thanked: 23 times

Post by lionheartuk » Fri Aug 24, 2007 10:12 pm

Darkfox wrote:I am not sure I can help you, I stumble on graphics as well but do try to be patient, some things here just take time. I'm sure somebody will help you, like Deniz or Strobe when he gets back. Somebody may even already be looking at it.
Strobe.. he still hangs round here..
I havent even seen him online in about 4 months now..
Not sure where he has gone or anything lol.
Same with Deniz.. not sure when i last saw him here or anywhere else
"Lemons are people nice hardworking & honest people too..."

Darkfox
VVIP member
VVIP member
Posts: 689
Joined: Fri Jul 04, 2003 6:11 pm
Has thanked: 33 times
Been thanked: 16 times

Post by Darkfox » Fri Aug 24, 2007 10:52 pm

Deniz is still around, he's the most likely to help. He helped me immensely with Albion not long ago by making a quick efficient converter for it. Right now, he's working on trying to figure out a model that he himself requested but he may help here too. There are others as well. Some things just take time is all :).

User avatar
Deniz Oezmen
VIP member
VIP member
Posts: 185
Joined: Mon Aug 28, 2006 2:07 pm
Has thanked: 1 time
Been thanked: 11 times
Contact:

Post by Deniz Oezmen » Sat Aug 25, 2007 12:04 am

I'm still here, though my free time is running out. ;-)

Well, I've taken a short look at the files, but cannot make much out of them. Some contain offset tables, while others do not. There seem to be some sub-headers ("EZ" oder "EZ.tx"?) Beside that, the rest still looks pretty much unstructured to me. I can't even guess what type of data might hide in there.

Pengulord
advanced
Posts: 43
Joined: Tue Aug 21, 2007 10:21 am

Post by Pengulord » Sat Aug 25, 2007 12:39 pm

Wow...that's bad.
Is there a way else to find it out?

(I wonder how the hell the PSX could read those files then =P)

User avatar
Deniz Oezmen
VIP member
VIP member
Posts: 185
Joined: Mon Aug 28, 2006 2:07 pm
Has thanked: 1 time
Been thanked: 11 times
Contact:

Post by Deniz Oezmen » Sat Aug 25, 2007 1:28 pm

Well, the fact that they look unstructured to me does not imply that they are unstructured. ;-)

That just means that analyzing the format takes more time and effort -- and I'll probably not be able to invest those during the upcoming months.

Would be best if somebody else took over at this point ...

Pengulord
advanced
Posts: 43
Joined: Tue Aug 21, 2007 10:21 am

Post by Pengulord » Sun Sep 02, 2007 10:03 pm

Boy,I hope there will be somebody...

User avatar
Strobe
Moderator
Posts: 414
Joined: Mon Oct 24, 2005 8:52 am
Location: Sweden
Been thanked: 16 times
Contact:

=D

Post by Strobe » Thu Sep 06, 2007 10:20 pm

If it makes you happy im currently investigating!!! :D

huge ass file, nothing seems compressed though, but i confess im
having trouble understanding most of the data so far.

Pengulord
advanced
Posts: 43
Joined: Tue Aug 21, 2007 10:21 am

Post by Pengulord » Tue Dec 11, 2007 3:34 pm

Strobe wrote:If it makes you happy im currently investigating!!! :D
THX!!! :D :D
Strobe wrote: huge ass file, nothing seems compressed though, but i confess im
having trouble understanding most of the data so far.
So it means it will take some time,right?

//EDIT:

Well,Any success so far?

ViToTiV
n00b
Posts: 10
Joined: Tue Mar 10, 2009 5:38 pm
Location: Belarus
Been thanked: 6 times
Contact:

Re: PSX-game: Alundra(.BIN)*updated info*

Post by ViToTiV » Tue May 29, 2018 9:03 am

If someone still needs, I can upload packer/unpacker for "DATAS.BIN" and text extractor/reinserter (but tools in russian lang).
Better late than never)

Epikkusu
ultra-n00b
Posts: 1
Joined: Sat Aug 04, 2018 4:03 pm
Has thanked: 1 time

Re: PSX-game: Alundra(.BIN)*updated info*

Post by Epikkusu » Sat Aug 04, 2018 4:07 pm

yeah, i need that! please give me that packer/unpacker :)

many thanks!!
Gamer

Post Reply