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Evil Dead : Regeneration (.PAK Extractor)

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Drak
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Evil Dead : Regeneration (.PAK Extractor)

Post by Drak » Fri May 25, 2007 7:45 pm

Yes, i know that MultiEX supports evil dead regeneration, but the audio archives only. Standard pak "extractors" don't seem to work.
(WinRAR, WinZip, GCFScape, and most Quake tools)
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fatduck
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Post by fatduck » Sat May 26, 2007 1:15 pm

Did you cut the pak file or it's the original size?
Could you upload more samples sp I can give it a try!

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Post by Drak » Sat May 26, 2007 5:13 pm

The contents of this post was deleted because of possible forum rules violation.

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Post by fatduck » Sun May 27, 2007 1:51 pm

LOL, the game make every single file type to .pak!?

Code: Select all

And the Header of pak is should be like this:

DWORD		numFileType
DWORD		numFiles
DWORD		ukn1		//version??
DWORD		magicWord	//'XXXX'

{				//File Type description
 CHAR[4]	fileType
 DWORD		numThisType
 DWORD		ukn2
 DWORD		ukn3
} [numFileType]

{				//File description
 CHAR[4]	fileType
 DWORD		ukn4
 DWORD		ofsStart
 DWORD		fileLength
} [numFile]

The real file data start right after all the above data here.
I dont have MultiEx Commander ATM, so I can't write a mexscript.
If you need it, drop me a line.

Drak
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Post by Drak » Sun May 27, 2007 8:19 pm

fatduck wrote:If you need it, drop me a line.
Uhh, sorry lulz. I'm not exactly sure what "drop me a line" means D:

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Post by fatduck » Sun May 27, 2007 11:59 pm

I had written a mexscript for it but seems having an error in MultiEx Commander!?

You can take a look at this

Drak
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Post by Drak » Mon May 28, 2007 12:26 am

Awesome dude, thanks. But damn, I was hoping for a 'known' file type when extracted. Now i gotta figure out what the ".2pr" and ".ldmc" files are.

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