Wipeout 3 - PBP archive (not the PSP images)
Posted: Sun Apr 18, 2021 3:19 am
Since the extractor linked on Wipeout zone seems to be gone...
http://www.wipeoutzone.com/forum/showth ... ile-format
I tried to figure out how to get the files myself - I managed to successfully split the archives to file chunks by making a fairly simple QuickBMS script.
Some of the files come out in same format as .cmp images in Wipeout/Wipeout 2097 and can be converted to .tim openable by a TIM viewer. I attached extracted texture of Qirex ship. However other files don't seem to have any common headers and are probably compressed in some way. Assuming the tracks are built in same or similar way as in previous games, the biggest file of a particular track should be the model containing the geometry to be placed around the track. Possibly again in .prm format.
https://drive.google.com/file/d/12ZH82_ ... sp=sharing
This is the biggest file by far, the 2nd and 3rd biggest files are textures of the track and textures of the environment (in .cmp format) at around 80kB each. All the other files are significantly smaller - most of them below 10kB.
If anyone could figure out how to turn the file into something usable it would be awesome
http://www.wipeoutzone.com/forum/showth ... ile-format
I tried to figure out how to get the files myself - I managed to successfully split the archives to file chunks by making a fairly simple QuickBMS script.
Code: Select all
# Wipeout 3 PBP
# script for QuickBMS http://quickbms.aluigi.org
open FDDE "pbp"
set PATH string ""
callfunction EXTRACT
startfunction EXTRACT
goto 0x80
get FILES long
for i = 0 < FILES
set OFFSET 0x88
set OFFSET_ADD 0xC
math OFFSET_ADD * i
math OFFSET + OFFSET_ADD
goto OFFSET
get OFFSET long
get DUMMY long
get SIZE long
goto OFFSET
log "" OFFSET SIZE
next i
endfunctionhttps://drive.google.com/file/d/12ZH82_ ... sp=sharing
This is the biggest file by far, the 2nd and 3rd biggest files are textures of the track and textures of the environment (in .cmp format) at around 80kB each. All the other files are significantly smaller - most of them below 10kB.
If anyone could figure out how to turn the file into something usable it would be awesome