Join also our Discord channel! Click here.

Shin Sakura Taisen / Sakura Wars (PS4)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Posts: 65
Joined: Fri Jul 09, 2010 4:54 pm
Has thanked: 10 times

Shin Sakura Taisen / Sakura Wars (PS4)

Post by GDL » Wed Aug 12, 2020 3:40 am


Looks like everything in this game is in a .pac container, looking at the header of the file it seems they are using an updated version of the one they used for Sonic Forces:


Which has a header that reads "PACx301L" and for which there's an experimental bms script:

Anyways, if anyone wants to try and extract stuff from them it doesn't seem to be compressed or encrypted, here are a few example files:

You do not have the required permissions to view the files attached to this post.

Posts: 531
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 63 times
Been thanked: 607 times

Re: Shin Sakura Taisen / Sakura Wars (PS4)

Post by akderebur » Wed Aug 12, 2020 4:48 pm

You can use Switch Toolbox to unpack the archive properly. Model files are ".model" and seem to be same/similar to previous Hedgehog Engine games. I guess there should be bunch of importers around. If not you can try this for a quick OBJ output : viewtopic.php?p=157955#p157955

Posts: 13
Joined: Thu Mar 08, 2018 4:55 am
Been thanked: 1 time

Re: Shin Sakura Taisen / Sakura Wars (PS4)

Post by pox911 » Wed Sep 09, 2020 1:06 am


I'm slowly making a blender script for the hedgehog engine. Mesh and UV are easy. I'm still looking into how the normals are stored. I also have enough info for getting weights but just need to work on the skeleton's bone positions.

Posts: 52
Joined: Thu Jun 03, 2010 11:05 am
Has thanked: 25 times
Been thanked: 3 times

Re: Shin Sakura Taisen / Sakura Wars (PS4)

Post by Doronetty » Fri Sep 18, 2020 2:49 pm

We are waiting for your script! Very-very!!!

Post Reply