Hi guys,
I'm trying to rip whatever sprite data I can from South Park: The Fractured but Whole. Using quickbms and a script I found on a similar forum, I managed to extract files from the SDF files - namely CAMELDATA, EDITORDATA and MMB files.
At this point, though, I'm stumped. I've googled around, but have only found a py script for The Division, and I don't know nearly enough about python to run it, let alone edit it.
I don't even know for sure any sprite data is even in these files, but they seem a good place to look.
Any help would be greatly appreciated!
[PC, Ubisoft] South Park: The Fractured but Whole - Cameldata / MMB / Editordata files
-
blargsnarf
- ultra-n00b
- Posts: 2
- Joined: Mon Aug 03, 2020 7:05 pm
[PC, Ubisoft] South Park: The Fractured but Whole - Cameldata / MMB / Editordata files
You do not have the required permissions to view the files attached to this post.
- ikskoks
- Moderator
- Posts: 942
- Joined: Thu Jul 26, 2012 5:06 pm
- Location: Poland, Łódź
- Has thanked: 506 times
- Been thanked: 234 times
- Contact:
Re: [PC, Ubisoft] South Park: The Fractured but Whole - Cameldata / MMB / Editordata files
Attach some samples, please.
Btw, you can rip some images directly from memory
using NinjaRipper or TexMod.
Btw, you can rip some images directly from memory
using NinjaRipper or TexMod.
-
blargsnarf
- ultra-n00b
- Posts: 2
- Joined: Mon Aug 03, 2020 7:05 pm
Re: [PC, Ubisoft] South Park: The Fractured but Whole - Cameldata / MMB / Editordata files
It won't let me attach, but here are all 3 filetypes from the screenshot upped to Mediafire. If you want them uploaded somewhere else instead just lemme know.
I'll look into trying those two tools too, thanks.
https://www.mediafire.com/folder/h1c7tuzmt1vkz

