Join also our Discord channel! Click here.

.RPE file error

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Puterboy1
mega-veteran
mega-veteran
Posts: 186
Joined: Fri Mar 02, 2018 3:05 am
Been thanked: 6 times

.RPE file error

Post by Puterboy1 » Thu Jul 02, 2020 8:28 pm

I am trying to extract some dialogue from The Da Vinci Code and I'm getting this error with the QuickBMS script.

Error: the specified file number (64) has not been opened yet (src\file.c, 646)

Last script line before the error or that produced the error:
15 Log FNAME FOFFSET FSIZE FOFFSETX FSIZEX

User avatar
ikskoks
Moderator
Posts: 522
Joined: Thu Jul 26, 2012 5:06 pm
Location: Poland, Łódź
Has thanked: 423 times
Been thanked: 156 times
Contact:

Re: .RPE file error

Post by ikskoks » Thu Jul 02, 2020 8:52 pm

Please provide links to samples and quick bms script you are using.

PRP1986
ultra-n00b
Posts: 9
Joined: Sun Mar 25, 2018 6:18 pm
Has thanked: 6 times

Re: .RPE file error

Post by PRP1986 » Sat Jul 04, 2020 9:41 am

Hi, I belive that Game Audio Player can read rpe files. I have just tried this with the Buffy game on XBOX ( and it works if you have xbox XBADPCM codecs installed on your computer), which uses the same engine/rpe file format as The Da Vinci Code.

Scan the rpe file with GAP and it will identify all of the audio files in the rpe container, they can then be saved locally from within GAP.....hopefully this will work for The Da Vinci Code's rpe files too.

Post Reply