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Doom Eternal *.resources unpacker

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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iOrange
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Re: Doom Eternal *.resources unpacker

Post by iOrange » Tue Mar 24, 2020 10:07 pm

exhaleme wrote:
Mon Mar 23, 2020 7:16 pm
It seems porter and id-daemon have already figured everyhing out
That's good news, I can get back to Metro now :)

RuV9999
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Re: Doom Eternal *.resources unpacker

Post by RuV9999 » Wed Mar 25, 2020 2:53 pm

hmmm is there any step by step how to extract the gameresources files? i seems don't understand about the previous reply... i have try paste oo2core_2_win64.dll to Doom EX folder. but it still failed (i have drag the file into DoomEX.exe program, i have launch the DoomEX,exe and nothing happen) how can i extract the model from that file?

GRiNDERKILLER
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Re: Doom Eternal *.resources unpacker

Post by GRiNDERKILLER » Wed Mar 25, 2020 3:02 pm

It's a command line tool. Drag & drop doesn't work. Create bat file and put in it: DoomEX.exe gameresources.resources _unpacked
*.resources and bat file must to be next to the unpacker exe.

Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize » Wed Mar 25, 2020 3:06 pm

RuV9999 wrote:
Wed Mar 25, 2020 2:53 pm
hmmm is there any step by step how to extract the gameresources files?
I would wait till https://twitter.com/dtzxporter releases VEGA since the currently available tools aren't that helpfull if you want to get the models / textures since they are mostly in the streaming files.

I guess in a few days he'll release the first version (hopefully) :D

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Re: Doom Eternal *.resources unpacker

Post by GRiNDERKILLER » Wed Mar 25, 2020 4:51 pm

Just figured out that streamdb has it's own table. I was really blind before...

Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize » Fri Mar 27, 2020 4:34 pm

DTZxPorter has released his exporter / browser VEGA if anyone is still interested: https://wiki.modme.co/wiki/apps/Vega.html

rensole
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Re: Doom Eternal *.resources unpacker

Post by rensole » Fri Mar 27, 2020 5:32 pm

Is anyone else experiancing constant crashing when exporting models using DTZxPorter's Vega?
Can't for the life of me export a single model :/

Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize » Fri Mar 27, 2020 6:58 pm

I have exported the standart podium (stone) and printed it successfully (in tiny size for testing), the doomslayer also exported fine.
EDIT: OH... did you copy the oodle dll from doom eternal? else it won't work :D

drsmellio
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Re: Doom Eternal *.resources unpacker

Post by drsmellio » Fri Mar 27, 2020 8:39 pm

anyone else having a problem with windows defender eating the download due to trojan alert?

RuV9999
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Re: Doom Eternal *.resources unpacker

Post by RuV9999 » Sat Mar 28, 2020 4:33 am

i have extract the files. im getting struggling in model part. the model have .SEMODEL extension i have try both maya/blender plugin for SEtool by DTZXporter in my blender 2.82 and noesis both but none of them are detect/succsess convert it. anyone know how to solve it?

[EDIT] i didn't saw the require is Blender 2.79 i'll try later

Ize
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Re: Doom Eternal *.resources unpacker

Post by Ize » Sat Mar 28, 2020 9:15 am

You can also click the settings button and change the model and texture format to fbx for example :D

FinalAssault
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Re: Doom Eternal *.resources unpacker

Post by FinalAssault » Sat Mar 28, 2020 3:11 pm

iOrange wrote:
Sat Mar 21, 2020 6:24 am
Github: https://github.com/iOrange/DoomEX
hmm, seems like that project was deleted...

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Re: Doom Eternal *.resources unpacker

Post by CaptainDumac » Tue Mar 31, 2020 12:02 am

GRiNDERKILLER wrote:
Sun Mar 22, 2020 12:32 pm
OK I finally find location of font textures if anyone interested. In: gameresources_0_1.streamdb. Now I must find right raw data. I think some clues should be in BIM headers.
Have you managed to extract the font files yet? They're the main resource I've been looking for

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Re: Doom Eternal *.resources unpacker

Post by GRiNDERKILLER » Tue Mar 31, 2020 9:20 am

No luck so far. I can't get nothing usable from that table i find in streamdb. Mostly files are under Oodle compression. And i can't find any expected decompressed size.

I think we should ask the aluigi.

No I found them! all in first streamdb.

Code: Select all

name					offset			compressed size
-------------------------------------------------------------------------------
courier					52154352		150443
dfpop1w5b5				52304800		3760250
dfpop2w9gb				56065056		4313577
dfpop3w12b5				60378640		4251606
dfpop3w12gb				64630256		3923441
eternal_bold				68553712		119038
eternal_bold_jp				68672752		2181137
eternal_numeral_regular			70853904		26991
eternal_regular				70880896		188160
eternal_regular_jp			71069056		2031504
eurostileconreg_mip			73100560		119882
eurostileconreg				73220448		119882
idtactical_regular			73340336		81186
koreansnmm				73421536		1026568
koreantkl				74448112		667678
tt_supermolot_mip			75115792		145946
tt_supermolot				75261744		145946
Last edited by GRiNDERKILLER on Thu Apr 09, 2020 11:40 pm, edited 2 times in total.

FinalAssault
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Re: Doom Eternal *.resources unpacker

Post by FinalAssault » Wed Apr 01, 2020 2:35 pm

OrangeC wrote:
Sat Mar 21, 2020 9:14 pm
Hmm any idea for the .pck .snd files.
https://www.reddit.com/r/Doom/comments/ ... m_eternal/

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