The Original Forum. Game archives, full of resources. How to open them? Get help here.
-
Mastersys
- ultra-n00b
- Posts: 1
- Joined: Tue Nov 03, 2020 5:53 pm
- Has thanked: 1 time
- Been thanked: 1 time
Post
by Mastersys » Fri Nov 06, 2020 6:08 pm
Enderfacio wrote: ↑Fri Nov 06, 2020 4:57 pm
How do you get to do that? I got the .NCA and then the romsf.bin file from Age of Calamity but nothing seems to work for me. I can´t get the G1M files and I have no idea what to do...
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
-
Enderfacio
- ultra-n00b
- Posts: 7
- Joined: Mon Sep 30, 2019 5:35 pm
- Has thanked: 6 times
Post
by Enderfacio » Sat Nov 07, 2020 12:01 am
Mastersys wrote: ↑Fri Nov 06, 2020 6:08 pm
Enderfacio wrote: ↑Fri Nov 06, 2020 4:57 pm
How do you get to do that? I got the .NCA and then the romsf.bin file from Age of Calamity but nothing seems to work for me. I can´t get the G1M files and I have no idea what to do...
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
I tried that command but nothing happens:
You do not have the required permissions to view the files attached to this post.
-
yham
- ultra-n00b
- Posts: 5
- Joined: Wed Oct 30, 2019 6:22 am
- Been thanked: 2 times
Post
by yham » Sat Nov 07, 2020 3:32 am
Enderfacio wrote: ↑Sat Nov 07, 2020 12:01 am
Mastersys wrote: ↑Fri Nov 06, 2020 6:08 pm
Enderfacio wrote: ↑Fri Nov 06, 2020 4:57 pm
How do you get to do that? I got the .NCA and then the romsf.bin file from Age of Calamity but nothing seems to work for me. I can´t get the G1M files and I have no idea what to do...
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
I tried that command but nothing happens:
Cethleann.DataExporter --nyotengu --rdb "outputfolder" "assetfolder"
my command: Cethleann.DataExporter --nyotengu --rdb D:\HyruleWarriors\romfs\out D:\HyruleWarriors\romfs\asset
Last edited by
yham on Mon Nov 09, 2020 4:44 am, edited 1 time in total.
-
Century300
- ultra-n00b
- Posts: 1
- Joined: Sun Nov 08, 2020 4:36 pm
Post
by Century300 » Mon Nov 09, 2020 4:37 am
I'm trying to get model specific animations from Persona 5 Scramble but I don't know how. I know that I hate to use Nyotengu.AnimationGraph but the program only works with dead or alive 6 hashes. I saw on the thread that the KTID from WolrdPQ can be used as the hash in the program but I don't know where or how to find that value. Can anyone help me?
-
Enderfacio
- ultra-n00b
- Posts: 7
- Joined: Mon Sep 30, 2019 5:35 pm
- Has thanked: 6 times
Post
by Enderfacio » Mon Nov 09, 2020 2:49 pm
yham wrote: ↑Sat Nov 07, 2020 3:32 am
Enderfacio wrote: ↑Sat Nov 07, 2020 12:01 am
Mastersys wrote: ↑Fri Nov 06, 2020 6:08 pm
Extract the NCA content with NSC Builder from the .nsp, after that look for the biggest asset folder and extract the content with Cathleann data exporter with this command \Cethleann.DataExporter.exe --nyotengu, --rdb "directory from asset folder" "output folder"
I´m looking for the Soundfiles, but it semms they use another encryption for the files.
I tried that command but nothing happens:
Cethleann.DataExporter --nyotengu --rdb "outputfolder" "assetfolder"
my command: Cethleann.DataExporter --nyotengu --rdb D:\HyruleWarriors\romfs\out D:\HyruleWarriors\romfs\asset
Thank you very much!!! It finally works!!!
-
andree
- veteran
- Posts: 95
- Joined: Sun Jul 09, 2017 1:36 pm
- Has thanked: 7 times
- Been thanked: 5 times
Post
by andree » Fri Nov 20, 2020 1:33 am
I need help on extracting the .bin files from attack on titan 1 (Steam version).
Code: Select all
Cethleann.DataExporter.exe -g AttackOnTitan -P Windows --flayn "directory from asset folder" "output folder"
I used this command with these files:
LINKDATA_EU_A.BIN
LINKDATA_EU_B.BIN
LINKDATA_EU_C.BIN
LINKDATA_EU_D.BIN
LINKDATA_EU_PLATFORM.BIN
and it didn't work. Please find a command that works with these files please?
-
banan039eu
- ultra-n00b
- Posts: 5
- Joined: Wed Mar 11, 2020 9:52 pm
- Has thanked: 2 times
Post
by banan039eu » Sat Nov 21, 2020 9:38 am
I used this tool to extract Hyrule Warriors Age of Calamity rdb files and it worked flawlessly. I have all g1m and g1t files I needed. Is there any way to pair g1m file to correct g1t file? I tried extracting that information from materials files, but I failed. I am 90% sure it has to do something with .ktid and .kidsobjdb files. Can please someone help me?
-
Makoto
- beginner
- Posts: 23
- Joined: Sat Jun 11, 2016 6:41 pm
- Has thanked: 6 times
- Been thanked: 4 times
Post
by Makoto » Sun Nov 22, 2020 7:38 am
banan039eu wrote: ↑Sat Nov 21, 2020 9:38 am
I used this tool to extract Hyrule Warriors Age of Calamity rdb files and it worked flawlessly. I have all g1m and g1t files I needed. Is there any way to pair g1m file to correct g1t file? I tried extracting that information from materials files, but I failed. I am 90% sure it has to do something with .ktid and .kidsobjdb files. Can please someone help me?
can you please tell me the command you used to get file with names out of age of calamity?
-
Julian0555
- ultra-n00b
- Posts: 1
- Joined: Sun Aug 23, 2015 3:53 pm
Post
by Julian0555 » Mon Nov 23, 2020 5:02 am
(Hyrule Warriors: Age of Calamity)
Is there any possibility to find the g1a files associated with a g1m file? I'm specifically looking to get the animations for Zelda without having to go through literally every character animation. I'd appreciate any help I can get.
-
Joschka
- mega-veteran

- Posts: 168
- Joined: Fri Aug 09, 2019 3:51 pm
- Has thanked: 38 times
- Been thanked: 261 times
Post
by Joschka » Mon Nov 23, 2020 11:39 am
Makoto wrote: ↑Sun Nov 22, 2020 7:38 am
banan039eu wrote: ↑Sat Nov 21, 2020 9:38 am
I used this tool to extract Hyrule Warriors Age of Calamity rdb files and it worked flawlessly. I have all g1m and g1t files I needed. Is there any way to pair g1m file to correct g1t file? I tried extracting that information from materials files, but I failed. I am 90% sure it has to do something with .ktid and .kidsobjdb files. Can please someone help me?
can you please tell me the command you used to get file with names out of age of calamity?
There are no filenames for now, they didn't leave them contrary to some other RDB games and they changed the way they store them in the binary. The methods used to get them before don't work for now.
Last edited by
Joschka on Tue Nov 24, 2020 5:29 pm, edited 1 time in total.
-
neonvegax
- ultra-n00b
- Posts: 3
- Joined: Wed Jul 01, 2020 6:28 pm
Post
by neonvegax » Mon Nov 23, 2020 1:24 pm
i need help so i sent the tools for the g1tm models into NOESIS PLUGINS python but when i load up a g1tm model from NOESIS all im getting are the animations which step am I missing to actually load the models into Noesis along with the bones?
-
Joschka
- mega-veteran

- Posts: 168
- Joined: Fri Aug 09, 2019 3:51 pm
- Has thanked: 38 times
- Been thanked: 261 times
Post
by Joschka » Mon Nov 23, 2020 1:39 pm
neonvegax wrote: ↑Mon Nov 23, 2020 1:24 pm
i need help so i sent the tools for the g1tm models into NOESIS PLUGINS python but when i load up a g1tm model from NOESIS all im getting are the animations which step am I missing to actually load the models into Noesis along with the bones?
Wrong thread for those issues + don't use the python plugin, it's outdated.
-
colorido10
- ultra-n00b
- Posts: 2
- Joined: Sat Mar 10, 2018 10:07 pm
Post
by colorido10 » Mon Nov 23, 2020 9:43 pm
It's great Cethleann but I don't understand how they repackage everything with the modifications they make and use it in the game.
I managed to unpack the sounds in the DATA folder in Age Of Calamity's Asset, I got .ktss files but I have no idea how to repackage them back into a .file file
-
Noob
- ultra-n00b
- Posts: 1
- Joined: Wed Dec 02, 2020 4:26 am
Post
by Noob » Wed Dec 02, 2020 4:29 am
colorido10 wrote: ↑Mon Nov 23, 2020 9:43 pm
It's great Cethleann but I don't understand how they repackage everything with the modifications they make and use it in the game.
I managed to unpack the sounds in the DATA folder in Age Of Calamity's Asset, I got .ktss files but I have no idea how to repackage them back into a .file file
Please, what command did you use to get the sound files? I can only get the .rdb files to extract