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Cethleann - The Koei Swiss Army Knife

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DrDemon
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Re: Cethleann - The Koei Swiss Army Knife

Post by DrDemon » Thu Jul 30, 2020 3:17 pm

Update: I can rip everything except the files I want to rip. Hope the screenshot can help someone tell me what I am doing wrong.
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GDL
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Re: Cethleann - The Koei Swiss Army Knife

Post by GDL » Thu Jul 30, 2020 9:40 pm

DrDemon wrote:
Thu Jul 30, 2020 3:17 pm
Update: I can rip everything except the files I want to rip. Hope the screenshot can help someone tell me what I am doing wrong.
The tool extracts everything correctly with those parameters. . .
erza.png
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crist0393
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Re: Cethleann - The Koei Swiss Army Knife

Post by crist0393 » Thu Jul 30, 2020 11:14 pm

Is there a way to identify what texture goes with what model?
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Joschka
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Re: Cethleann - The Koei Swiss Army Knife

Post by Joschka » Thu Jul 30, 2020 11:30 pm

crist0393 wrote:
Thu Jul 30, 2020 11:14 pm
Is there a way to identify what texture goes with what model?
Yeah, just need to repack the g1t first since it's split in single texture g1t viewtopic.php?f=10&t=21679&start=45#p160417
Then just give the g1t when asked by the script

You can get animations associated to this character too, a tutorial is on that thread

narken
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Re: Cethleann - The Koei Swiss Army Knife

Post by narken » Fri Jul 31, 2020 12:39 am

I'm pretty noob, how do I get the g1m into blender or another program?

GDL
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Re: Cethleann - The Koei Swiss Army Knife

Post by GDL » Fri Jul 31, 2020 12:50 am

I'm using the latest version of the fmt py for noesis and some models throw this exception:

(example model https://mega.nz/file/YbgzjRgA#u_hhdXPgW ... 0e9zKFFk-E)

error.png
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crist0393
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Re: Cethleann - The Koei Swiss Army Knife

Post by crist0393 » Fri Jul 31, 2020 12:56 am

Joschka wrote:
Thu Jul 30, 2020 11:30 pm
crist0393 wrote:
Thu Jul 30, 2020 11:14 pm
Is there a way to identify what texture goes with what model?
Yeah, just need to repack the g1t first since it's split in single texture g1t viewtopic.php?f=10&t=21679&start=45#p160417
Then just give the g1t when asked by the script

You can get animations associated to this character too, a tutorial is on that thread
Will it work with Fairy Tail models? The names are all random

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Joschka
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Re: Cethleann - The Koei Swiss Army Knife

Post by Joschka » Fri Jul 31, 2020 1:10 am

narken wrote:
Fri Jul 31, 2020 12:39 am
I'm pretty noob, how do I get the g1m into blender or another program?
viewtopic.php?f=16&t=21666
GDL wrote:
Fri Jul 31, 2020 12:50 am
I'm using the latest version of the fmt py for noesis and some models throw this exception:

(example model https://mega.nz/file/YbgzjRgA#u_hhdXPgW ... 0e9zKFFk-E)
viewtopic.php?f=16&t=21666&start=225#p165428
Capture.PNG
crist0393 wrote:
Fri Jul 31, 2020 12:56 am
Joschka wrote:
Thu Jul 30, 2020 11:30 pm
crist0393 wrote:
Thu Jul 30, 2020 11:14 pm
Is there a way to identify what texture goes with what model?
Yeah, just need to repack the g1t first since it's split in single texture g1t viewtopic.php?f=10&t=21679&start=45#p160417
Then just give the g1t when asked by the script

You can get animations associated to this character too, a tutorial is on that thread
Will it work with Fairy Tail models? The names are all random
I don't remember, maybe, it's just a command line so you can test but it probably works, filenames are just for readability anyways. I don't have that game myself, only got a few samples from people so I could check if the formats didn't change.
If you really want filenames the Switch version has them
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narken
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Re: Cethleann - The Koei Swiss Army Knife

Post by narken » Fri Jul 31, 2020 4:55 am

The KTID listed for the model I am trying to find the textures for doesn't actually exist in the KTID folder. Am I misunderstanding something?

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Re: Cethleann - The Koei Swiss Army Knife

Post by narken » Fri Jul 31, 2020 5:01 am

For example, take Erza.

This model is 84447684.g1m.

I find that in the charactereditor db export, and then search that KTID, and it doesn't exist as a file.
Capsaasture.PNG
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narken
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Re: Cethleann - The Koei Swiss Army Knife

Post by narken » Fri Jul 31, 2020 8:22 am

Ok ran a cmd line prompt to redo the KTID script for every KTID in the character editor and manually found the texture bunch I wanted and made my edits.. now is it possible to get it back into the game?

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Joschka
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Re: Cethleann - The Koei Swiss Army Knife

Post by Joschka » Fri Jul 31, 2020 11:01 am

As of now these tools are used for extraction and viewing only, a repacker would need to be made to put the files back
For your KTID stuff better download the latest build of the tools and do another clean extraction with the -g FairyTale option, you'll have the correct filenames.

mikoamoy
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Re: Cethleann - The Koei Swiss Army Knife

Post by mikoamoy » Fri Jul 31, 2020 1:36 pm

About Fairy Tail, where I could access the ktid characters db export?

edit : nevermind I found it
Last edited by mikoamoy on Sat Aug 01, 2020 5:17 am, edited 1 time in total.

TRDaz
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Re: Cethleann - The Koei Swiss Army Knife

Post by TRDaz » Fri Jul 31, 2020 2:07 pm

The One Piece Pirate Warriors 4 DLC characters get included in the main rdb files for the game but obviously the file list doesn't list them so stuff like textures are confusing to sort through, what is the method of getting a file list or would someone be able to update it?

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Re: Cethleann - The Koei Swiss Army Knife

Post by Joschka » Fri Jul 31, 2020 2:44 pm

TRDaz wrote:
Fri Jul 31, 2020 2:07 pm
The One Piece Pirate Warriors 4 DLC characters get included in the main rdb files for the game but obviously the file list doesn't list them so stuff like textures are confusing to sort through, what is the method of getting a file list or would someone be able to update it?
Names need to be cracked, using a dictionary brute force attack or something like that.

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