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Pepsee
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by Pepsee » Wed Oct 30, 2019 5:29 am
Greetings! I was curious to ask how the .PAK file was encrypted for the Playstation 3 version of Oddworld Munch's Oddysee HD. It has a lot of cool models I would love to port over to Garry's Mod, however, I can't figure out how to even extract them from this archive..
I uploaded the sample here:
Thank you so much for your time and attention ^^
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Pepsee
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by Pepsee » Sat Dec 14, 2019 8:08 pm
*bump* Does anyone happen to know? From what I know .PAK's were also on Uncharted games for the PS3 and even The Last of Us.
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DKDave
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by DKDave » Sun Dec 15, 2019 12:07 am
The attached QuickBMS script should extract that .pak archive.
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Pepsee
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by Pepsee » Sun Dec 15, 2019 8:47 pm
Holy crap it worked flawlessly.. thanks so much!!
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Pepsee
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by Pepsee » Sun Dec 15, 2019 9:56 pm
Everything seems to be working fine, however the textures are in .
PS3 format.. I assumed it's just a file with a different extension but same header, however this doesn't seem to be the case.. Have you ever ran into these before?
I uploaded some sample files here:
https://mega.nz/#!VQQzFKSS!8FrAhV28-mU0 ... 2W_LkaSpJU
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Bigchillghost
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by Bigchillghost » Wed Dec 18, 2019 5:18 pm
Pepsee wrote: ↑Sun Dec 15, 2019 9:56 pm
however the textures are in .
PS3 format.. I assumed it's just a file with a different extension but same header, however this doesn't seem to be the case..
All your samples are in dxt5 pixel format.
ABE_DIFFUSE.jpg
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Bigchillghost
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by Bigchillghost » Thu Dec 19, 2019 2:43 am
Here's a Noesis script that supports all your sample files.
tex_OddworldMunchsOddysee_PS3.zip
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Pepsee
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by Pepsee » Sat Dec 21, 2019 12:36 pm
Bigchillghost wrote: ↑Thu Dec 19, 2019 2:43 am
Here's a Noesis script that supports all your sample files.
tex_OddworldMunchsOddysee_PS3.zip
Thank you so much for your help!!