Resident Evil Remaster (Nintendo Switch)
-
alanlcarlos
- ultra-n00b
- Posts: 5
- Joined: Wed Oct 24, 2018 12:03 am
Resident Evil Remaster (Nintendo Switch)
The tools I found to extract Tex files from the Resident Remaster (PC, XBOX 360, PS3) are not compatible with the .TEX of the Nintendo Switch .
Does anyone know how to extract Tex DDS from Resident Evil Remaster from Nintendo Switch?
I translated the GMD files into Portuguese, just need to edit the Tex files.
Thank you! Sorry for my bad English
Resident Evil Remaster .Tex (Nintendo Switch)
Does anyone know how to extract Tex DDS from Resident Evil Remaster from Nintendo Switch?
I translated the GMD files into Portuguese, just need to edit the Tex files.
Thank you! Sorry for my bad English
Resident Evil Remaster .Tex (Nintendo Switch)
You do not have the required permissions to view the files attached to this post.
- Acewell
- VIP member

- Posts: 1329
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2683 times
- Been thanked: 841 times
Re: Resident Evil Remaster (Nintendo Switch)
you can use daemon1's Raw Texture tool.
offset 0x18
width 512
height 256
format BC7
switch swizzle
offset 0x18
width 512
height 256
format BC7
switch swizzle
You do not have the required permissions to view the files attached to this post.
-
alanlcarlos
- ultra-n00b
- Posts: 5
- Joined: Wed Oct 24, 2018 12:03 am
Re: Resident Evil Remaster (Nintendo Switch)
Worked, thank you!
I was able to extract but I can not save a file in the same format.
If save in Photoshop as DDS (BC7) or as PNG and try to convert to Raw Texture Tool, the DDS file it generates is different from the original and the Switch does not recognize it.
I was able to extract but I can not save a file in the same format.
If save in Photoshop as DDS (BC7) or as PNG and try to convert to Raw Texture Tool, the DDS file it generates is different from the original and the Switch does not recognize it.
-
alanlcarlos
- ultra-n00b
- Posts: 5
- Joined: Wed Oct 24, 2018 12:03 am
Re: Resident Evil Remaster (Nintendo Switch)
Edited post for uploading correct file.
I tried extracting this other file, but I could not.
I tried the same settings above and below.
Offset:0X1C
width 512
height 256
format BC7
swizzle switch
I tried extracting this other file, but I could not.
I tried the same settings above and below.
Offset:0X1C
width 512
height 256
format BC7
swizzle switch
You do not have the required permissions to view the files attached to this post.
Last edited by alanlcarlos on Sun Jun 02, 2019 4:56 am, edited 3 times in total.
- Acewell
- VIP member

- Posts: 1329
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2683 times
- Been thanked: 841 times
Re: Resident Evil Remaster (Nintendo Switch)
best i can do with your new sample is this, not sure about the colors though.
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle
-
alanlcarlos
- ultra-n00b
- Posts: 5
- Joined: Wed Oct 24, 2018 12:03 am
Re: Resident Evil Remaster (Nintendo Switch)
ooops! I uploaded the wrong file, the file I sent was the PC file. I uploaded it correctly now.
You do not have the required permissions to view the files attached to this post.
- Acewell
- VIP member

- Posts: 1329
- Joined: Wed Nov 05, 2008 12:16 pm
- Has thanked: 2683 times
- Been thanked: 841 times
Re: Resident Evil Remaster (Nintendo Switch)
nearly the same as before.
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle
-
alanlcarlos
- ultra-n00b
- Posts: 5
- Joined: Wed Oct 24, 2018 12:03 am
Re: Resident Evil Remaster (Nintendo Switch)
Thank you very much!
How to find the offset and the format, is there something I can learn,
hex editor, or discovered just testing in the Raw Texture do daemon ?
I want to know how to find offset and format because I think there is
more tex with different configurations, so I would not need to upload each file. Thank you!
How to find the offset and the format, is there something I can learn,
hex editor, or discovered just testing in the Raw Texture do daemon ?
I want to know how to find offset and format because I think there is
more tex with different configurations, so I would not need to upload each file. Thank you!
-
RandomTBush
- ultra-veteran

- Posts: 348
- Joined: Thu May 13, 2010 4:11 pm
- Has thanked: 50 times
- Been thanked: 284 times
Re: Resident Evil Remaster (Nintendo Switch)
I've got a QuickBMS script that I originally wrote for Mega Man 11's Switch version which should work with those:
https://mega.nz/#!ilBCQIQB!9xkd_KXlfUrB ... 2UwpwwJ-6U
Unfortunately those "_HQ" textures have something odd going on with those which I've still yet to figure out.
https://mega.nz/#!ilBCQIQB!9xkd_KXlfUrB ... 2UwpwwJ-6U
Unfortunately those "_HQ" textures have something odd going on with those which I've still yet to figure out.

