Resident Evil Remaster (Nintendo Switch)

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alanlcarlos
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Resident Evil Remaster (Nintendo Switch)

Post by alanlcarlos » Sat Jun 01, 2019 12:20 am

The tools I found to extract Tex files from the Resident Remaster (PC, XBOX 360, PS3) are not compatible with the .TEX of the Nintendo Switch .

Does anyone know how to extract Tex DDS from Resident Evil Remaster from Nintendo Switch?
I translated the GMD files into Portuguese, just need to edit the Tex files.

Thank you! Sorry for my bad English

Resident Evil Remaster .Tex (Nintendo Switch)
t_id00_01_BM.zip
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Acewell
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Re: Resident Evil Remaster (Nintendo Switch)

Post by Acewell » Sat Jun 01, 2019 11:01 am

you can use daemon1's Raw Texture tool. :D
offset 0x18
width 512
height 256
format BC7
switch swizzle
t_id00_01_BM.PNG
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alanlcarlos
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Re: Resident Evil Remaster (Nintendo Switch)

Post by alanlcarlos » Sat Jun 01, 2019 2:54 pm

Worked, thank you!

I was able to extract but I can not save a file in the same format.
If save in Photoshop as DDS (BC7) or as PNG and try to convert to Raw Texture Tool, the DDS file it generates is different from the original and the Switch does not recognize it.

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Re: Resident Evil Remaster (Nintendo Switch)

Post by alanlcarlos » Sat Jun 01, 2019 5:15 pm

Edited post for uploading correct file.

I tried extracting this other file, but I could not.
I tried the same settings above and below.

Offset:0X1C
width 512
height 256
format BC7
swizzle switch
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Last edited by alanlcarlos on Sun Jun 02, 2019 4:56 am, edited 3 times in total.

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Re: Resident Evil Remaster (Nintendo Switch)

Post by Acewell » Sun Jun 02, 2019 4:13 am

best i can do with your new sample is this, not sure about the colors though. :D
offset - 0x14
width - 2048
height - 1024
format - dxt5 (bc3)
no swizzle

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Re: Resident Evil Remaster (Nintendo Switch)

Post by alanlcarlos » Sun Jun 02, 2019 4:51 am

ooops! I uploaded the wrong file, the file I sent was the PC file. I uploaded it correctly now.
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Re: Resident Evil Remaster (Nintendo Switch)

Post by Acewell » Sun Jun 02, 2019 6:29 am

nearly the same as before. :D
offset - 0x18
width - 2048
height - 1024
format - dxt5 (bc3)
switch swizzle

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Re: Resident Evil Remaster (Nintendo Switch)

Post by alanlcarlos » Sun Jun 02, 2019 8:02 am

Thank you very much!

How to find the offset and the format, is there something I can learn,
hex editor, or discovered just testing in the Raw Texture do daemon ?

I want to know how to find offset and format because I think there is
more tex with different configurations, so I would not need to upload each file. Thank you!

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Re: Resident Evil Remaster (Nintendo Switch)

Post by RandomTBush » Mon Jun 03, 2019 2:24 am

I've got a QuickBMS script that I originally wrote for Mega Man 11's Switch version which should work with those:
https://mega.nz/#!ilBCQIQB!9xkd_KXlfUrB ... 2UwpwwJ-6U

Unfortunately those "_HQ" textures have something odd going on with those which I've still yet to figure out.

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