

That we don't know their names, that's a different story. However you could do a look-up for "OggS" (first 4 bytes). Not sure how much of the "misses" will the "ogg" files cover, but you can give it a try

Wow nice work! I had no idea ee/fl/nl/bl files were mini-archives, interesting.PredatorCZ wrote: ↑Sat May 25, 2019 4:44 pmJust released tool, that let's you extract, ee, fl, nl, bl files.
Be sure to set correct settings.
I was able to extract every one.
Tested textures too, without problems.
https://github.com/PredatorCZ/ApexToolset
Yeah like OrangeC said do we have some of them named, but theres still tons of them we haven't found yet.. especially in the languages archives too.sunbeam906 wrote: ↑Fri May 24, 2019 11:31 pmNot sure if you are mapping .ogg files, but a lot of the UNKNOWNs are actually thatSee game10.arc/.tab:
That we don't know their names, that's a different story. However you could do a look-up for "OggS" (first 4 bytes). Not sure how much of the "misses" will the "ogg" files cover, but you can give it a try![]()
Thanks a lot! I'll post an updated filelist with it merged in soon. (edit: added the filelist above!)
Good stuff, added that & a log I just made over the past few hours, we're now sitting at 63% (191961/302871)
Here ..., another oneinfogram wrote: ↑Sat May 25, 2019 10:11 pmGood stuff, added that & a log I just made over the past few hours, we're now sitting at 63% (191961/302871)
Filelist update 4 download (+6033 names): http://bit.ly/30JtW8k
Code: Select all
https://www50.zippyshare.com/v/ClE5WIAo/file.html
There is no need to pack them back to arc. Game loads unpacked files just fine.