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Rage 2 .arc .tab Archives

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sunbeam906
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Re: Rage 2 .arc .tab Archives

Post by sunbeam906 » Fri May 24, 2019 11:31 pm

Not sure if you are mapping .ogg files, but a lot of the UNKNOWNs are actually that :) See game10.arc/.tab:

Image

That we don't know their names, that's a different story. However you could do a look-up for "OggS" (first 4 bytes). Not sure how much of the "misses" will the "ogg" files cover, but you can give it a try :P

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Re: Rage 2 .arc .tab Archives

Post by OrangeC » Fri May 24, 2019 11:43 pm

Some ogg files have had their names, they are just not complete yet. I will play later today to capture more names with the hook,

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PredatorCZ
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Re: Rage 2 .arc .tab Archives

Post by PredatorCZ » Sat May 25, 2019 12:11 am

Any takes on ee,bl,fl,nl files?
They changed them from sarc/aaf into raw format. They now contains first 4 bytes what I believe is hash, and then files.
However there is no offset table, nor filenames, nothing. Just raw data.
My assumption was, that there should be some large file, with all informations, but I found none so far.

EDIT:
My assumptions were correct, game loads file called sarc.0.gtoc.
And of course I didn't extracted all archives, so it's no wonder that I couldn't find anything.
Last edited by PredatorCZ on Sat May 25, 2019 10:08 am, edited 1 time in total.

Ciprianno
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Re: Rage 2 .arc .tab Archives

Post by Ciprianno » Sat May 25, 2019 9:37 am

Here is my rage2hook.log
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PredatorCZ
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Re: Rage 2 .arc .tab Archives

Post by PredatorCZ » Sat May 25, 2019 4:44 pm

Just released tool, that let's you extract, ee, fl, nl, bl files.
Be sure to set correct settings.
I was able to extract every one.
Tested textures too, without problems.

https://github.com/PredatorCZ/ApexToolset

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Re: Rage 2 .arc .tab Archives

Post by infogram » Sat May 25, 2019 6:34 pm

Edit:
Rage2Hook 0.3
This adds support for the new RAGE 2 update to Rage2Hook, with this update all currently released RAGE 2 versions should be supported (well, the Steam versions at least), any future updates will still have to be added manually though... (maybe I'll add pattern matching stuff for it soon)

This also adds a small feature to Rage2Hook: if you have the Rage2Unpack filelists next to your RAGE2.exe, it'll load the filenames from them and then stop any already known filenames being output to the log file, useful to let you know what files you've found that are currently missing from the public filelist!

Rage2Hook 0.3 Download: http://bit.ly/2Ma6mhK
(source code can be found here: https://pastebin.com/4vYDRdLc)

Rage2Unpack filelist update 3
Another small update, bringing us up to 61% (185928/302871) of files, thanks to the log posted by Ciprianno and a few manual finds.
That's 3586 new filenames added to the list :)

Filelist update 3 download: http://bit.ly/2YTrr1r
(delete the "projects" directory from Rage2Unpack and extract the one from this zip in its place)
PredatorCZ wrote:
Sat May 25, 2019 4:44 pm
Just released tool, that let's you extract, ee, fl, nl, bl files.
Be sure to set correct settings.
I was able to extract every one.
Tested textures too, without problems.

https://github.com/PredatorCZ/ApexToolset
Wow nice work! I had no idea ee/fl/nl/bl files were mini-archives, interesting.
I did look into the sarc.0.gtoc files to get some filenames for the list, but didn't really look into it any more than that.
So I guess that must mean if a ee/fl/nl/bl isn't defined in the sarc file then the game can't use it? I'm pretty sure I found a few of them that weren't though, weird, maybe unused content or something like that...
sunbeam906 wrote:
Fri May 24, 2019 11:31 pm
Not sure if you are mapping .ogg files, but a lot of the UNKNOWNs are actually that :) See game10.arc/.tab:

That we don't know their names, that's a different story. However you could do a look-up for "OggS" (first 4 bytes). Not sure how much of the "misses" will the "ogg" files cover, but you can give it a try :P
Yeah like OrangeC said do we have some of them named, but theres still tons of them we haven't found yet.. especially in the languages archives too.
Luckily the languages all follow the same name structure, so finding the name for a sound in one language can let us find them in all the others (except for the sole "ara" language file, no idea what the name for that file is, but doubt the game even uses it so meh)

It's too bad theres no metadata in the Ogg to give us an idea of their filename, maybe if we're lucky we'll find a file somewhere that lists all the sounds used in the game or something.
Ciprianno wrote:
Sat May 25, 2019 9:37 am
Here is my rage2hook.log
Thanks a lot! I'll post an updated filelist with it merged in soon. (edit: added the filelist above!)

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Re: Rage 2 .arc .tab Archives

Post by Ciprianno » Sat May 25, 2019 8:43 pm

Here is my rage2hook.log with more ogg sound revealed , look at the bottom of the log file
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infogram
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Re: Rage 2 .arc .tab Archives

Post by infogram » Sat May 25, 2019 10:11 pm

Ciprianno wrote:
Sat May 25, 2019 8:43 pm
Here is my rage2hook.log with more ogg sound revealed , look at the bottom of the log file
Good stuff, added that & a log I just made over the past few hours, we're now sitting at 63% (191961/302871) :)

Filelist update 4 download (+6033 names): http://bit.ly/30JtW8k

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Re: Rage 2 .arc .tab Archives

Post by Ciprianno » Mon May 27, 2019 6:50 am

infogram wrote:
Sat May 25, 2019 10:11 pm
Ciprianno wrote:
Sat May 25, 2019 8:43 pm
Here is my rage2hook.log with more ogg sound revealed , look at the bottom of the log file
Good stuff, added that & a log I just made over the past few hours, we're now sitting at 63% (191961/302871) :)

Filelist update 4 download (+6033 names): http://bit.ly/30JtW8k
Here ..., another one
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GRiNDERKILLER
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Re: Rage 2 .arc .tab Archives

Post by GRiNDERKILLER » Mon May 27, 2019 10:08 am

Updated filelist. Merged from all what infogram and rest post + me. 195966/302871 (64%)

Code: Select all

https://www50.zippyshare.com/v/ClE5WIAo/file.html

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Re: Rage 2 .arc .tab Archives

Post by infogram » Mon May 27, 2019 4:10 pm

EDIT:
Rage2Unpack 0.3a
Discovered a small bug where filenames that have capital letters wouldn't be processed correctly (would previously turn all filenames to lowercase, which I guess was fine for JC4, but RAGE2 seems to have some names that require capitals for hashes to match properly...)

Luckily was easy to fix, and I also figured out how to speed up RebuildFileLists.exe by a pretty big factor as well.

Found a few more filelist adds too, bringing us up to 201321/302871 (66%) :)

Download Rage2Unpack 0.3a: http://bit.ly/2JFIxfL

Ideal setup is to extract the zip contents to your RAGE 2 base folder, next to RAGE2.exe.
This way if you use the latest Rage2Hook DLL it can read the filelists, and will then only output missing filenames to the rage2hook.log file.

If you have problems running RebuildFileLists.exe, I wrote about a quick fix for it at the bottom of this post here: https://forum.xentax.com/viewtopic.php?p=153058#p153058

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Re: Rage 2 .arc .tab Archives

Post by Ciprianno » Tue May 28, 2019 10:58 pm

Last one
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blenux
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Re: Rage 2 .arc .tab Archives

Post by blenux » Thu May 30, 2019 10:24 am

Hey guys, thanks for the info, so how does one use this exactly (I can be clueless at times sorry), I run the game and then just run the rage2unpack.exe ?

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Re: Rage 2 .arc .tab Archives

Post by Zotya0330 » Sat Jun 01, 2019 5:58 pm

How to packing back the unpacked files to tab\arc?

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Re: Rage 2 .arc .tab Archives

Post by GRiNDERKILLER » Sun Jun 02, 2019 8:40 am

Zotya0330 wrote:
Sat Jun 01, 2019 5:58 pm
How to packing back the unpacked files to tab\arc?
There is no need to pack them back to arc. Game loads unpacked files just fine.
Put unpacked files/folders to the main root next to the RAGE2.exe.

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