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God Eater 3

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pox911
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God Eater 3

Post by pox911 » Sat Feb 16, 2019 11:56 pm

GE3's files come in three parts; a pfs, pk, and pkh file.

The PFS file holds all the file name strings and is separated into 3 chunks. The first chunk I haven't quite figured out but has less entries than the total string count but has a size of 0x18 bytes per entry. The second chunk is just a list of offsets that are used by the string table, and the last chunk is the string table itself.

The pk file is just a large collection of zlib files that holds all the games data, pretty self explanatory on that one.

The pkh file holds the offsets to the different zlib files plus some other data i haven't figured out yet. I do know that each entry is again only 0x18 bytes long with the dword at 0x10 being the offset of the zlib file.

I'm hoping someone can figure out how the pkh and pfs are linked so we can get proper file name extraction and eventually repacking for the sake of mods. Since the patch file is small and follows the same structure as the main archive, I have a link to it here. It's only 25 megs.

https://drive.google.com/open?id=11JzPG ... BjGfZ4oTQ-

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chrrox
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Re: God Eater 3

Post by chrrox » Sun Feb 17, 2019 2:43 am

its most likely related to this
viewtopic.php?f=10&t=16595

pox911
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Re: God Eater 3

Post by pox911 » Sun Feb 17, 2019 2:56 am

hmm. you are right that they are using similar file setups. The quick bms script even starts to output the file structure. It does seem to get stuck and fail after a while though so the bms will need to be tweaked slightly

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Re: God Eater 3

Post by Vuze » Sun Feb 17, 2019 1:20 pm

This tool seems to work perfectly (on the patch file at least): https://github.com/kotcrab/fate-explorer/releases

The game doesnt't natively prioritize unpacked files over the packed ones, need to unmount the archive so to speak (aka delete it or move it out of directory), then just place the unpacked files in the correct path relative to the archive root. Allows for modding, verified with quick string edit, 100% traveling merchant appearance rate, modified item shop with all consumables and adjusted inventory item limits.

Image

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Re: God Eater 3

Post by pox911 » Sun Feb 17, 2019 8:10 pm

when using that tool, i got an error on the archive 0 near the end. About to test archive1

Image

edit: Archive 1 did the same thing 10038/11385 then it crashed with the header error

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Re: God Eater 3

Post by jtrainor » Fri Jul 05, 2019 2:02 pm

We need an updated tool for God Eater 1.4 if possible.

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Re: God Eater 3

Post by jtrainor » Tue May 19, 2020 9:29 am

This game has had it's final patch and thus any tool made now will work presumably forever.

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Re: God Eater 3

Post by RYUKIxna » Thu May 28, 2020 5:41 am

Vuze wrote:
Sun Feb 17, 2019 1:20 pm
This tool seems to work perfectly (on the patch file at least): https://github.com/kotcrab/fate-explorer/releases

The game doesnt't natively prioritize unpacked files over the packed ones, need to unmount the archive so to speak (aka delete it or move it out of directory), then just place the unpacked files in the correct path relative to the archive root. Allows for modding, verified with quick string edit, 100% traveling merchant appearance rate, modified item shop with all consumables and adjusted inventory item limits.

Image
The tool seems to be out of date or something. I tried ripping using the latest version of fate-explorer, but the outfolder(which supposedly is where the extracted files go.) shows folders with the pk file names but they come up empty.
God Eater 3 is currently in v2.51 but should the tool able to extract from this version? I really wanna extract the god arcs so this is a must-know. Thank you in advance.

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Re: God Eater 3

Post by pm0del » Wed Apr 07, 2021 3:16 pm

The CRC table has changed.
and there has been an aditional 4-byte-header in pkh file.
I just made an old tool available for GE3 2.5.1
Since this tool compiles easier for me.
https://github.com/pmodel/GE3-Extractor

But I know nothing about modeling and the .mdl model file.
Shall anyone tells me how to open .mdl file?

GDL
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Re: God Eater 3

Post by GDL » Wed Apr 07, 2021 6:02 pm

pm0del wrote:
Wed Apr 07, 2021 3:16 pm
The CRC table has changed.
and there has been an aditional 4-byte-header in pkh file.
I just made an old tool available for GE3 2.5.1
Since this tool compiles easier for me.
https://github.com/pmodel/GE3-Extractor

But I know nothing about modeling and the .mdl model file.
Shall anyone tells me how to open .mdl file?
Welp... I'll be damned, it works:

noesis.jpg

if you want to mess with the models use Noesis (search for the latest version by date):

http://www.richwhitehouse.com/index.php ... nc_res.php

with this "plugin":

viewtopic.php?f=16&t=17834&start=15#p148419
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