Follow us on Facebook: https://www.facebook.com/xentax/ :)

Ace Combat 7 - key to open .pak

The Original Forum. Game archives, full of resources. How to open them? Get help here.
OrangeC
double-veteran
double-veteran
Posts: 860
Joined: Sun Apr 20, 2008 2:58 am
Has thanked: 5 times
Been thanked: 33 times

Re: Ace Combat 7 - key to open .pak

Post by OrangeC » Tue Mar 19, 2019 2:00 pm

How do you get the key 68747470733a2f2f616365372e616365636f6d6261742e6a702f737065636961 working with the script? i tried it but it doesn't extrac anything.

GHFear
beginner
Posts: 38
Joined: Tue Dec 04, 2018 9:29 am
Has thanked: 3 times
Been thanked: 5 times

Re: Ace Combat 7 - key to open .pak

Post by GHFear » Wed Mar 20, 2019 2:17 am

OrangeC wrote:
Tue Mar 19, 2019 2:00 pm
How do you get the key 68747470733a2f2f616365372e616365636f6d6261742e6a702f737065636961 working with the script? i tried it but it doesn't extrac anything.
try 0x68747470733a2f2f616365372e616365636f6d6261742e6a702f737065636961

sovereign73811
ultra-n00b
Posts: 3
Joined: Wed Jun 02, 2010 4:05 am
Been thanked: 1 time

Re: Ace Combat 7 - key to open .pak

Post by sovereign73811 » Thu Mar 21, 2019 12:16 am

Update on my last post: I am an idiot. The rest of the BGM files are in another .pak. For some reason I thought QBMS was pulling files from all the other .paks but it was not. Must have been half asleep when I was trying that. Also, yes the pck/bnk files are perfectly fine. I just needed to use a tool whose name includes a tasty Italian food.

Andersson799
ultra-n00b
Posts: 4
Joined: Mon Feb 08, 2016 9:16 am

Re: Ace Combat 7 - key to open .pak

Post by Andersson799 » Thu Mar 21, 2019 9:33 am

Does anyone knows where are the map specific BGM files located? I tried to extract "bgm.pck", "game_se.pck", and "bgm_chunk1.pck" but i can't seem to find the BGM files for each map. I was using "Wwise-Unpacker-1.0.2" to extract it btw.

Apollo
veteran
Posts: 132
Joined: Sat Oct 21, 2006 12:58 pm
Has thanked: 5 times
Been thanked: 20 times

Re: Ace Combat 7 - key to open .pak

Post by Apollo » Sun Mar 31, 2019 8:36 am

I looked at the uasset/uexp files too, they are clearly extracted at the right size so there is no compression on them but actual data is entirely ciphered as actual textural data has no zeroes along data (except header fields) which is typically the case and decoded texture data is total garbage thus cipher is all over than just header edit, now what the cipher method is... :?

Post Reply