READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Blacksmith - an Assassin's Creed: Odyssey extraction tool

The Original Forum. Game archives, full of resources. How to open them? Get help here.
User avatar
zaramot
double-veteran
double-veteran
Posts: 719
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 771 times

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by zaramot » Sat Jan 26, 2019 7:53 pm

They are like that, there's no diffuse maps in common meaning (for human skin, or I think for any material with subsurface scattering). That's why this game sucks xD (IMHO)
Making model-import scripts, PM

ch0pper
ultra-n00b
Posts: 4
Joined: Wed Jul 06, 2016 7:31 pm

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by ch0pper » Sat Jan 26, 2019 8:18 pm

yep also looking for armour or helmets files

User avatar
zaramot
double-veteran
double-veteran
Posts: 719
Joined: Wed Jan 05, 2011 12:41 pm
Has thanked: 39 times
Been thanked: 771 times

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by zaramot » Sun Jan 27, 2019 12:56 am

Armors and weapons/shields are fine, diffuse maps I mean. Only skin, bare skin parts are bad - sadly :)
Btw, I don't know how exactly this tool extracting files, so anyone who want to try alternative method, you could use this bms script to extract all files from .forge. They will be grouped by type of resources, works for both origins - odyssey. After extraction you could use another bms script from aluigi http://aluigi.altervista.org/bms/assassin_creed_raw.bms
You do not have the required permissions to view the files attached to this post.
Making model-import scripts, PM

User avatar
TSelman61X
mega-veteran
mega-veteran
Posts: 217
Joined: Mon Feb 13, 2017 9:09 am
Has thanked: 7 times
Been thanked: 8 times
Contact:

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by TSelman61X » Sun Jan 27, 2019 6:53 am

I feel like all my efforts are wasted.
Anyway... Good luck :-)

Soda1459
beginner
Posts: 29
Joined: Wed Mar 01, 2017 8:03 pm
Has thanked: 1 time

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by Soda1459 » Sun Jan 27, 2019 6:16 pm

Will your tool deal with localization ?

User avatar
pineapples721
advanced
Posts: 54
Joined: Tue Sep 05, 2017 6:39 pm
Has thanked: 2 times
Been thanked: 59 times
Contact:

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by pineapples721 » Sun Jan 27, 2019 8:47 pm

Soda1459 wrote:Will your tool deal with localization ?
As of now, no. Localization is a possibility in the future. However, I have not looked into localization files (subtitles, UI elements, etc.). I'm guessing they might be compressed/encrypted.

User avatar
pineapples721
advanced
Posts: 54
Joined: Tue Sep 05, 2017 6:39 pm
Has thanked: 2 times
Been thanked: 59 times
Contact:

Blacksmith - an Assassin's Creed: Odyssey extraction tool

Post by pineapples721 » Sun Jan 27, 2019 9:45 pm

Here is ACD_CHM_PLA_AlexiosHead_DiffuseMap, using DX10 and BC7_UNORM.

Image

It is evident that the skin color is not present. This leads me to think that the skin color is applied in a shader as @erik945 said.

edit: Here is the DDS image: https://drive.google.com/file/d/1899i2B ... sp=sharing
Last edited by pineapples721 on Mon Jan 28, 2019 2:28 am, edited 2 times in total.

User avatar
pineapples721
advanced
Posts: 54
Joined: Tue Sep 05, 2017 6:39 pm
Has thanked: 2 times
Been thanked: 59 times
Contact:

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by pineapples721 » Mon Jan 28, 2019 2:23 am

In response to what I said above, the shader probably uses one (or more) color channels from a texture that looks like the one above. It applies a color to that and the result is the skin texture we see in-game.
Only speculating.

Raban
beginner
Posts: 22
Joined: Mon Apr 10, 2017 1:23 pm
Has thanked: 13 times
Been thanked: 4 times

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by Raban » Tue Jan 29, 2019 5:52 pm

pineapples721 wrote:In response to what I said above, the shader probably uses one (or more) color channels from a texture that looks like the one above. It applies a color to that and the result is the skin texture we see in-game.
Only speculating.
I don't know if it's any help but here's a video by the person who was responsible for creating the shaders for the characters; given his response in the comment section, the different channels are used as masks.

https://www.youtube.com/watch?v=ySValuX94vA

erik945
mega-veteran
mega-veteran
Posts: 178
Joined: Fri Jan 20, 2012 5:43 pm
Has thanked: 24 times
Been thanked: 42 times

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by erik945 » Thu Jan 31, 2019 11:45 pm

More or less working prototype of the script for Origins(without bones and slin). It was checked on models of weapons and animals.
It does not work for models of heads - there is generally a very different structure.
viewtopic.php?p=147852#p147852

User avatar
pineapples721
advanced
Posts: 54
Joined: Tue Sep 05, 2017 6:39 pm
Has thanked: 2 times
Been thanked: 59 times
Contact:

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by pineapples721 » Fri Feb 01, 2019 8:14 am

Hello all, here is an update. Version 1.2 will release tomorrow (2/2/2019).

It will contain support for Steep textures, FULL SOUND SUPPORT (.pck files; with extraction), a find tool, texture conversion for the three games, and several other changes.

I am also working on localization. Support for localization is TBD. Of course, I will notify you all of its readiness.

erik945
mega-veteran
mega-veteran
Posts: 178
Joined: Fri Jan 20, 2012 5:43 pm
Has thanked: 24 times
Been thanked: 42 times

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by erik945 » Fri Feb 01, 2019 9:46 am

Update script.
viewtopic.php?p=147852#p147852
Add support multiple UV channel,
Add support 16-bytes UV format

P.S. Gods are fine :)
Image

kotn3l
beginner
Posts: 35
Joined: Thu Mar 16, 2017 2:48 pm
Has thanked: 8 times
Been thanked: 1 time

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by kotn3l » Fri Feb 01, 2019 2:19 pm

Well done, both of you! :D

cire992
beginner
Posts: 25
Joined: Sun May 02, 2010 4:39 am

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by cire992 » Fri Feb 01, 2019 7:19 pm

Stellar efforts from both of you, thank you!

erik945
mega-veteran
mega-veteran
Posts: 178
Joined: Fri Jan 20, 2012 5:43 pm
Has thanked: 24 times
Been thanked: 42 times

Re: Blacksmith - an Assassin's Creed: Odyssey extraction too

Post by erik945 » Sat Feb 02, 2019 6:51 pm

Little announce :wink:
You do not have the required permissions to view the files attached to this post.

Post Reply