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Resident Evil 2 Remake - demo PAK file

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georgesears
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Re: Resident Evil 2 Remake - demo PAK file

Post by georgesears » Sat Feb 16, 2019 5:57 pm

Question - is it possible to make noesis script auto-apply textures not from default folder, but from streaming/ path, which are HD textures?
Example Leon's body textures
natives\x64\sectionroot\character\player\pl0000\pl0000 - default quality
natives\x64\streaming\sectionroot\character\player\pl0000\pl0000 - high quality

P.S. natives\x64\sectionroot\environment\location\st7_factory\st7_2_orphanasylum\st7_202_0\st7_202_0_terrain_00ms.mesh-not all textures are applied, don't know the reason....

Image

themimegogo
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Re: Resident Evil 2 Remake - demo PAK file

Post by themimegogo » Sat Feb 16, 2019 8:00 pm

zaramot wrote:Here's "alpha" maxscript and Noesis plugin for RE2 R, if anyone want to test it out. Skinned meshes should work, static partially xD Don't have a lot of samples. It's for those of you who prefer using 3ds max instead of something else :)

In that case I will do some tests on different models, and release the modified program.[/quote]

zaramot, thanks for this. works like a charm
quick question - is there a script or a tool available that does the exact reverse of this script that you provided?

say I modified the mesh a bit, then would wand to export it out again as a working .mesh file (or as a pfb.16) that could be brought back into the game?

Gh0stBlade
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Re: Resident Evil 2 Remake - demo PAK file

Post by Gh0stBlade » Sat Feb 16, 2019 11:35 pm

georgesears wrote:
Sat Feb 16, 2019 5:57 pm
Question - is it possible to make noesis script auto-apply textures not from default folder, but from streaming/ path, which are HD textures?
Example Leon's body textures
natives\x64\sectionroot\character\player\pl0000\pl0000 - default quality
natives\x64\streaming\sectionroot\character\player\pl0000\pl0000 - high quality

P.S. natives\x64\sectionroot\environment\location\st7_factory\st7_2_orphanasylum\st7_202_0\st7_202_0_terrain_00ms.mesh-not all textures are applied, don't know the reason....

[img/]https://cdn.discordapp.com/attachments/ ... nknown.png[/img]
That's a beta/unfinished level with missing textures actually. The finished stage is in another folder.

Using higher quality textures is an easy fix, shame nobody told me about this before the script released but here it is.
You do not have the required permissions to view the files attached to this post.
Click the thanks button if I helped!

georgesears
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Re: Resident Evil 2 Remake - demo PAK file

Post by georgesears » Sat Feb 16, 2019 11:43 pm

Gh0stBlade wrote:
Sat Feb 16, 2019 11:35 pm


That's a beta/unfinished level with missing textures actually. The finished stage is in another folder.

Using higher quality textures is an easy fix, shame nobody told me about this before the script released but here it is.
Thanks for quick fix, i'll keep both versions tho)
But what about prop placement? Is that possible to be parsed and exported with placement? There are files like _occ.mesh maybe coordinates and links to models are there?

Gh0stBlade
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Re: Resident Evil 2 Remake - demo PAK file

Post by Gh0stBlade » Sun Feb 17, 2019 1:41 am

georgesears wrote:
Sat Feb 16, 2019 11:43 pm
Gh0stBlade wrote:
Sat Feb 16, 2019 11:35 pm


That's a beta/unfinished level with missing textures actually. The finished stage is in another folder.

Using higher quality textures is an easy fix, shame nobody told me about this before the script released but here it is.
Thanks for quick fix, i'll keep both versions tho)
But what about prop placement? Is that possible to be parsed and exported with placement? There are files like _occ.mesh maybe coordinates and links to models are there?

Prop placement is probably managed by an completely different script file (xml based i'd assume) the _occ.mesh does not contain prop placement. I don't know if modders found out which files control it but even if they did their xml based formats are complex and I currently don't have time to look at them.
Click the thanks button if I helped!

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abstrait
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Re: Resident Evil 2 Remake - demo PAK file

Post by abstrait » Tue Feb 19, 2019 1:23 pm

@Gh0stBlade

Hello Ghost,
Is there any way to import the animations into 3dsmax by any chance ?
Thank you.

zaselim
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Re: Resident Evil 2 Remake - demo PAK file

Post by zaselim » Tue Feb 19, 2019 9:30 pm

zaramot wrote:
Wed Jan 16, 2019 1:05 pm
Here's "alpha" maxscript and Noesis plugin for RE2 R, if anyone want to test it out. Skinned meshes should work, static partially xD Don't have a lot of samples. It's for those of you who prefer using 3ds max instead of something else :)
Hello how r you?
So how do i export the mesh file after editing it? I used your script and import the claire mesh file and then edited it a bit. Now how do i export the mesh file? or do i need to export it in other format like obj or fbx then convert it to mesh file?
Last edited by zaselim on Thu Feb 21, 2019 11:47 pm, edited 2 times in total.

Gh0stBlade
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Re: Resident Evil 2 Remake - demo PAK file

Post by Gh0stBlade » Wed Feb 20, 2019 7:00 pm

abstrait wrote:
Tue Feb 19, 2019 1:23 pm
@Gh0stBlade

Hello Ghost,
Is there any way to import the animations into 3dsmax by any chance ?
Thank you.
Nope, my script only handles the 3D models.
Click the thanks button if I helped!

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Re: Resident Evil 2 Remake - demo PAK file

Post by nemesis1919 » Sat Feb 23, 2019 4:50 pm

Nemesisbg23 wrote:
Mon Feb 11, 2019 4:36 am
Gh0stBlade wrote:
Nemesisbg23 wrote: well i tried it and i get this error all the time on every model xD



Halp my friends also get this error xD
Download the latest version of Noesis.
AH i got it working but where are the textures xD
Image

Hi get this error too, how did you get it to work? I'm using Noesis version 4.39. is that the latest version? if not then where can I get the latest version?

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Re: Resident Evil 2 Remake - demo PAK file

Post by fil1969 » Sat Feb 23, 2019 6:16 pm

[/quote]

Image

Hi get this error too, how did you get it to work? I'm using Noesis version 4.39. is that the latest version? if not then where can I get the latest version?
[/quote]

the last is 4.395. you can update your version directly in noesis, clicking on Tools---> check for update

nemesis1919
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Re: Resident Evil 2 Remake - demo PAK file

Post by nemesis1919 » Sat Feb 23, 2019 11:18 pm

Great, that worked... thanks.

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Re: Resident Evil 2 Remake - demo PAK file

Post by unblockedsmashflash2 » Tue Feb 26, 2019 6:35 pm

Oh! thanks bro It really helpful... :D :D :D

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Re: Resident Evil 2 Remake - demo PAK file

Post by roachdaripper » Sun Jun 16, 2019 4:00 am

Image

was trying to export a modded mr x model

Skemooo
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Re: Resident Evil 2 Remake - demo PAK file

Post by Skemooo » Sat Jul 27, 2019 10:15 am

I was able to render some ingame models in blender thanks to all you ppl here..
Image
https://imgur.com/TEy1GT4

now as second i thought i would make a small edit to the models but i just realized the tools i have here are only for unpack and import.. not export and repack.. am i correct i did spend some time looking for anything available for blender.. so far al most all videos i watched used 3DS max 2014 version and tool provided by the malewae .. i have 0 exp in 3DS max but ill give it a try.. unless someone can point to any export adn repacking tools/scripts that work with blender?

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Re: Resident Evil 2 Remake - demo PAK file

Post by DioBrando » Fri Sep 27, 2019 1:17 pm

Does anyone know how to extract the mcol.3017 files? I assume they are colliders for the environments.

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