found my way here from the Resident Evil Modding Boards. (Much thanks to Luigi too for showing the the links to get to this thread).
I'm a hobbyist animator, and a rigger by profession. I only have a decent rudimentary amount of knowledge in maxscript, python and mel, and I am by no means a scripter / coder. I am here because I find the concept of being able to import our own custom models back into the game very enticing.
Much of what I've seen of the successful (Character swap)mods so far are done by replacing and renaming certain .pfb files and placing them in the appropriate directories. You guys probably already know that.
My question is - is there already a tool around that allows importing standard DCC formats (such as .fbx) back into the game? I mean I understand, that if we want a rigged character with the proper skinning, on the rigging side I will need to prepare a skeletal structure that conforms to whatever is being used in the game. But before I proceed to do that, I'd im curious to know if it's already possible at this point in time.
I've seen a few early posts in this thread talking about meshes working properly with the correct weights and whatnot ~ but I'm assuming that those were referring to character models that were successfully exported out and not into the game.
Thank you for taking the time to read this. I promise I wont be a bother.