Hello, does anyone have any information on how to unpack sunset overdrive (pc) ?
I can upload an example file if its helpful.
See image attached for what the archive folder looks like.
Sunset Overdrive TOC and files
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redspike474
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Sunset Overdrive TOC and files
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emoose
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Re: Sunset Overdrive TOC and files
It looks like the layout.csv file contains all the filenames/offsets/archive names etc, here's a sample of the contents:
Going by the field names on the first line, it looks like the File Size / Archive File / Segment Offset are the important fields for extracting.
For "levels\sunset_city\fx_global_zone.zone" that is:
Looking at offset 731899 in the g00s000 archive it does seem like the start of a file, with a 1TAD header etc... and going forward by "Size" bytes (so 731899 + 7419) puts us at the start of another 1TAD header, so it seems like the offsets/sizes in that CSV are correct.
Is it possible for QuickBMS to work with these files? Not sure if it has support for anything like CSV...
I would upload the layout.csv file but it's pretty much just exactly what I quoted above, but if anyone needs it just let me know.
Also about that 1TAD stuff, it seems that's the games format for compiled assets etc, every file I checked seemed to use that 1TAD header anyway (even savegames)
No idea how hard extracting useful data from those files will be though, I guess we'll find out once we get an extractor working.
Code: Select all
Asset Path,Built Path,Install Bucket,File Size,Asset Type,Built Type,Language,Always Loaded,Key Asset,RefHash,RefCount,Archive File,Segment Offset
"levels\sunset_city\area_1_lit_windows_hor_lgt_night.zone",win/0xc4/0xc421ad02.built,0,308583,zone,built,,Yes,Yes,0x00000000c421ad02,0,g00s000,0
"levels\sunset_city\area_1_lit_windows_lgt_horrornight.zone",win/0xa7/0xa7691319.built,0,309085,zone,built,,Yes,Yes,0x00000000a7691319,0,g00s000,308583
"levels\sunset_city\aud_mus_global.zone",win/0xa4/0xa4472d1e.built,0,110219,zone,built,,Yes,Yes,0x00000000a4472d1e,0,g00s000,617668
"levels\sunset_city\aud_sfx_global.zone",win/0xf0/0xf04c0c30.built,0,2516,zone,built,,Yes,Yes,0x00000000f04c0c30,0,g00s000,727887
"levels\sunset_city\aud_verb_global.zone",win/0x2c/0x2c612226.built,0,1496,zone,built,,Yes,Yes,0x000000002c612226,0,g00s000,730403
"levels\sunset_city\fx_global_zone.zone",win/0x86/0x86a62664.built,0,7419,zone,built,,Yes,Yes,0x0000000086a62664,0,g00s000,731899
"levels\sunset_city\global_dynamic_encounters.zone",win/0x8e/0x8edc1a61.built,0,58349,zone,built,,Yes,Yes,0x000000008edc1a61,0,g00s000,739318
"levels\sunset_city\global_gameplay.zone",win/0x6f/0x6f8f9225.built,0,17904,zone,built,,Yes,Yes,0x000000006f8f9225,0,g00s000,797667
"levels\sunset_city\riot_squad_global.zone",win/0x76/0x76334899.built,0,134,zone,built,,Yes,Yes,0x0000000076334899,0,g00s000,815571
"levels\sunset_city\global_nav.zone",win/0x2c/0x2ce51f8a.built,0,24081757,zone,built,,No,Yes,0x000000002ce51f8a,0,g00s000,815705
For "levels\sunset_city\fx_global_zone.zone" that is:
Code: Select all
Size: 7419
Archive File: g00s000
Segment Offset: 731899
Is it possible for QuickBMS to work with these files? Not sure if it has support for anything like CSV...
I would upload the layout.csv file but it's pretty much just exactly what I quoted above, but if anyone needs it just let me know.
Also about that 1TAD stuff, it seems that's the games format for compiled assets etc, every file I checked seemed to use that 1TAD header anyway (even savegames)
No idea how hard extracting useful data from those files will be though, I guess we'll find out once we get an extractor working.
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theismarius
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Re: Sunset Overdrive TOC and files
Found any extractor for the files? Looking for the files of the weapons.
- DKDave
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Re: Sunset Overdrive TOC and files
QuickBMS can read CSV-format lines of text. If you can upload the full layout file, I can have a look at it.
There are worlds beyond this one, worlds as we've never seen, nor can we. Our eyes do not open far enough. Try it. Try holding your eyes open.
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theismarius
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Re: Sunset Overdrive TOC and files
Here I post de layout.csv file
https://mega.nz/file/A0VQGQrQ#TNsRoSv59 ... OMKdUQUns8
thanks for the help
https://mega.nz/file/A0VQGQrQ#TNsRoSv59 ... OMKdUQUns8
thanks for the help
