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[PC] Shadow of the Tomb Raider Bigfile.000.tiger

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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YourImaginaryFriend
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by YourImaginaryFriend » Mon Oct 29, 2018 12:18 am

Strange, I have many files referencing lara, jonah and others. At least texture wise their assets seems to be stored in archives starting with paperdoll_piece e.g. paperdoll_piece_tr11_lara_crimson_huntress_torso or paperdoll_piece_jonah_head

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by kotn3l » Mon Oct 29, 2018 12:40 pm

Gh0stBlade wrote:Any updated file list?

Can someone go to a campsite switch to all outfits then update the file listing?

Need more character model references, can only find default Lara. No jonah, young lara or costumes... hmm....

Thanks.
Here, I was in Cozumel, the big room, in the Explorer outfit, then switched to the default blue one. Then I fast traveled to Kuwaq Yaku and talked to the merchant. I also killed a spider.

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Mon Oct 29, 2018 7:54 pm

Image

Bones, skinning works fine.


Some characters are indeed split into "paperdoll" pieces. Good luck piecing them all back together.... I guess...
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HeliosAI
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by HeliosAI » Tue Oct 30, 2018 11:29 am

@Gh0stBlade
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Tue Oct 30, 2018 12:01 pm

o0Crofty0o wrote:@Gh0stBlade
Out of curiosity, do they by any chance use hashes as bone names inside the file? If they do could the script read them? Would make joining models a little easier. Not a big deal tho.
Bone names are not hashed, there are no bone names.

Tomb Raider: Underworld had a separate DTP file that stored bone names but I'm unsure if it's present in later games. If it is then I'd have to write a full DRM parser and the process of parsing the DRM plus all sections dynamically is unfortunately complicated and unknown.

Cheers.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Paliha » Tue Oct 30, 2018 8:40 pm

>> Ekey
There are a lot of containers with resources, and according to the utility case, only 5 indices

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by kotn3l » Wed Oct 31, 2018 6:18 pm

Gh0stBlade wrote:Image

Bones, skinning works fine.


Some characters are indeed split into "paperdoll" pieces. Good luck piecing them all back together.... I guess...
Well done, can't wait for the plugin :D

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Thu Nov 01, 2018 5:22 pm

Mesh importer is available in the first post of this topic.

Please report bugs here, I will fix them but there probably aren't any.

If someone finds Lara's skeleton in (laracroft.drm DTPData folder) let me know. Skeletons are located in the DTPData. Reason: I'm not certain my code will load all skeletons, I only tested it on one. If it helps skeleton files usually start with 0x0B000000. I don't have the time to go through all sections unfortunately.

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Crazy31139 » Thu Nov 01, 2018 8:01 pm

Hi, i extract laracroft.drm
in the DTPData folder i found - Section 5651.dtp
rename Section 5651.dtp to skeleton.skl and drop to RenderMesh folder
open in Noesis - Section 5648.tr11mesh
all bones work fine
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Thu Nov 01, 2018 8:08 pm

Good find, thank you.
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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by sydie » Thu Nov 01, 2018 8:15 pm

Yo, guys! I can't thank you enough!
Ekey and Gh0stBlade did some amazing coding magic and everything works!
Just out of curiosity - is it possible to dump the morph targets (a.k.a. blend shapes)?
ROTR's rig was based entirely on blend shapes and even had 3 sets of face-region normal and mask maps.

Thank you again!

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Raban » Thu Nov 01, 2018 8:19 pm

If someone extracted laracroft.drm from bigfile.update2 - the skeleton is "Section 5372.dtp".

Badass Lama's skeleton (same bigfile) is "Section 315.dtp".

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Crazy31139 » Thu Nov 01, 2018 8:25 pm

i don't understand how get hair
only find - lara_hair_braid_rig

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Raban » Thu Nov 01, 2018 8:54 pm

Crazy31139 wrote:i don't understand how get hair
only find - lara_hair_braid_rig
From what I can tell, even on low settings you get PureHair, meaning it's not like in RotTR where you'd get a "conventional" mesh for the hair when choosing the lowest setting.

There's also "lara_hair_all.drm" which should contain (in the dtp folder) the PureHair but I hadn't had any luck extracting it with daemon1's tools.

Edit: The hair-mesh for the survivor skin is in "paperdoll_piece_tr11_lara_tr9_yamatai_head".

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Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Thu Nov 01, 2018 10:10 pm

sydie wrote:Yo, guys! I can't thank you enough!
Ekey and Gh0stBlade did some amazing coding magic and everything works!
Just out of curiosity - is it possible to dump the morph targets (a.k.a. blend shapes)?
ROTR's rig was based entirely on blend shapes and even had 3 sets of face-region normal and mask maps.

Thank you again!
If there are morph targets then it's probably in the dtp data. I'd say impossible to extract since there's hundreds of dtp files
Click the thanks button if I helped!

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