Ekey, Can a filelist be created with Procmon or API Monitor? Or is it impossible?Ekey wrote:The filelist was generated by using a hook (detouring)

Ekey, Can a filelist be created with Procmon or API Monitor? Or is it impossible?Ekey wrote:The filelist was generated by using a hook (detouring)
Hello! Sorry to write in this topic, your PM closed. And sorry for very bad english.Ekey wrote:probably yesserkandogan12345 wrote: if you have any free time in the future, do you think ?
Stay on topic.adrianna wrote:Hello! Sorry to write in this topic, your PM closed. And sorry for very bad english.Ekey wrote:probably yesserkandogan12345 wrote: if you have any free time in the future, do you think ?
You uploaded your 11 Bit Studios Games .DAT unpacker here, do you still have it? Link is dead now.
I have a work in progress mesh importer. Stopped working on it though, need a bigfile unpacker and DRM dumper.kotn3l wrote:Any news? It'd be so great to see assets exported from the game.
Code: Select all
C:\Users\XXXX\Documents\Shadow of the Tomb Raider\
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04:30:59:112 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\symbol.ids
04:30:59:649 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\wwise\TOC.dat
04:30:59:852 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\objectlist.txt
04:30:59:892 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\zonelist.ids
04:30:59:935 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\generalbank.drm
04:30:59:935 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\globalsoundinfo.drm
04:30:59:935 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\globalaniminfo.drm
04:30:59:935 (00002864) > [ASSERT] Fatal error: Can't open file pcx64-w\globaluiinfo.drm
Thanks. I will merging this log with my listYourImaginaryFriend wrote:Logs, mainly taken from late game areas
https://www57.zippyshare.com/v/3ihvNlGy/file.html
Can you get me Lara (tr11_lara.drm)?Ekey wrote:Almost done. I will share tools later after few tests on different drm types
PS: Dumped mesh for reversing format: here
Odd, Lara's mesh not included in this dump.Ekey wrote:Here full dump of tr11_lara. Also they added new file type with id > 4. Idk what this
All that tr11_lara.drm contains was unpacked. Perhaps the Lara model is somewhere else. For example in this file laracroft.drm > check it hereGh0stBlade wrote:Edit: You sure it's unpacking correctly?