Page 1 of 1

Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

Posted: Sun Feb 25, 2018 6:20 pm
by Pepsee
Image


Hello, everyone! I came here today wondering how can I extract the files from this awesome game!
The formats are .lin from what I can see.
I uploaded an archive (link is in the word "archive") with some samples. Any ideas? I tried using Umodel and DecUbi, but to no avail..


Edit:

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get ARC_SZ asize
get NAME basename
get EXT extension
string NAME + _decomp.
string NAME + EXT
do
   get SIZE long
   get ZSIZE long
   savepos OFFSET
   append
   clog NAME OFFSET ZSIZE SIZE
   append
   math OFFSET + ZSIZE
   goto OFFSET
while OFFSET != ARC_SZ 
With this code, you can decompress the map files, but then you get something like this. I don't know what to do. :(

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc

Posted: Sat Jul 07, 2018 8:23 pm
by Pepsee
*bump* I really want the models from this game...

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc

Posted: Mon Dec 03, 2018 4:14 pm
by 3A2watup
Have you progressed in this?
I'm really interested in animations from this game.