Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Pepsee
veteran
Posts: 94
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 4 times
Been thanked: 3 times

Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

Post by Pepsee » Sun Feb 25, 2018 6:20 pm

Image


Hello, everyone! I came here today wondering how can I extract the files from this awesome game!
The formats are .lin from what I can see.
I uploaded an archive (link is in the word "archive") with some samples. Any ideas? I tried using Umodel and DecUbi, but to no avail..


Edit:

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get ARC_SZ asize
get NAME basename
get EXT extension
string NAME + _decomp.
string NAME + EXT
do
   get SIZE long
   get ZSIZE long
   savepos OFFSET
   append
   clog NAME OFFSET ZSIZE SIZE
   append
   math OFFSET + ZSIZE
   goto OFFSET
while OFFSET != ARC_SZ 
With this code, you can decompress the map files, but then you get something like this. I don't know what to do. :(

Pepsee
veteran
Posts: 94
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 4 times
Been thanked: 3 times

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc

Post by Pepsee » Sat Jul 07, 2018 8:23 pm

*bump* I really want the models from this game...

3A2watup
ultra-n00b
Posts: 7
Joined: Thu Aug 16, 2018 1:04 am
Has thanked: 4 times

Re: Splinter Cell: Double Agent (Xbox Version 2006) .lin arc

Post by 3A2watup » Mon Dec 03, 2018 4:14 pm

Have you progressed in this?
I'm really interested in animations from this game.

Post Reply