Hunt Showdown Pak Extractor ?

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R3VO
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Hunt Showdown Pak Extractor ?

Post by R3VO » Sun Feb 04, 2018 1:37 am

We need a Hunt Showdown(Cryengine v) Extractor

7,93 GB High detailed Assets

Image

Image


I've played 6 hours so far, and there are highly detailed models on every corner :]

Sign up for the closed Alpha(And to download the models/Assets) https://www.huntshowdown.com/signup

View the Models/Assets/Gameplay https://youtu.be/8RPdq2lJWEg
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Re: Hunt Showdown Pak Extractor ?

Post by FredyPozitiv » Sun Feb 04, 2018 6:43 am

I agree with you guys help me to get them out soon, they are very cool, if necessary I can throw off the pak models

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Re: Hunt Showdown Pak Extractor ?

Post by MonsieurLixm » Sat Mar 17, 2018 7:52 pm

Hey, now the game is finally released in EralyAcces have anyone tried to extract assets ?

I can upload the .pak files if necessary ....
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Re: Hunt Showdown Pak Extractor ?

Post by iambosh » Wed Mar 21, 2018 4:32 pm

It must have a new key. and the config.pak wont extract either.

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Re: Hunt Showdown Pak Extractor ?

Post by iambosh » Mon May 14, 2018 4:04 am

bump

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Re: Hunt Showdown Pak Extractor ?

Post by R3VO » Mon May 14, 2018 2:08 pm

bump!! [bruce]
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Re: Hunt Showdown Pak Extractor ?

Post by ElsoGringos » Thu May 17, 2018 6:43 pm

bump

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Re: Hunt Showdown Pak Extractor ?

Post by R3VO » Sat May 26, 2018 2:06 am

And bump again!!
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Re: Hunt Showdown Pak Extractor ?

Post by R3VO » Fri Sep 21, 2018 10:59 pm

Bump!! (:
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Re: Hunt Showdown Pak Extractor ?

Post by Bigchillghost » Sun Sep 23, 2018 6:43 am

Keep bumping this thread won't make any difference unless you upload some sample files.

Sometimes I really wonder what the heck you guys are thinking. If you're looking for help, why not just make it as easy as possible for people to access to the files?
It might be a different case if there's someone good at this kind of stuffs also interests in this game, but a long silence of the thread after you bumped it over and over again still hasn't teach you a lesson?

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Re: Hunt Showdown Pak Extractor ?

Post by rtanz » Sun Sep 23, 2018 7:52 am

You would need to run the game to decrypt it anyway, don't?

Here's simple one:
https://ufile.io/kyr62

I was wondering if I could run ninjaripper around EasyAntiCheat. Any info on that?

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Re: Hunt Showdown Pak Extractor ?

Post by Bigchillghost » Sun Sep 23, 2018 8:35 am

You sure the files are encrypted? I can still see a PKzip directory signature here:
data.jpg
Maybe the data is compressed with other algorithm, but I'm not very good at that kind of stuffs.
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Re: Hunt Showdown Pak Extractor ?

Post by JohnW » Tue Sep 25, 2018 1:10 pm

Bigchillghost wrote:You sure the files are encrypted? I can still see a PKzip directory signature here:
data.jpg
Maybe the data is compressed with other algorithm, but I'm not very good at that kind of stuffs.
So it is possible to unpack the files? I am trying to write a script that calculates the angle for esplosive crossbows, so you can use them as a mortar. But I need info about how the projectile trajectory is actually calculated ingame.

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Re: Hunt Showdown Pak Extractor ?

Post by rtanz » Fri Sep 28, 2018 4:44 pm

You can try another small file which is from another directory.

https://ufile.io/viqem

You want that crossbow data for an aimbot or such?

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Re: Hunt Showdown Pak Extractor ?

Post by Bigchillghost » Sat Sep 29, 2018 4:58 am

rtanz wrote:You can try another small file which is from another directory.
Same structure here:
eocd.jpg
But the data is encrypted for sure coz the signature at offset 0x61983 is not 0x02014B50.
This is the file structure of the pak archives:

Code: Select all

char 	encryptedData[]
long 	end of central dir signature(0x06054b50)
short	number of this disk
short	number of the disk with the start of the central directory
short	central directory on this disk
short	total number of entries in the central directory
long 	size of the central directory
long 	offset of start of central directory with respect to the starting disk number
short	.ZIP file comment length (alway to be 0x910)
char 	.ZIP file comment
{
	long 	Size1 // 0x8
	short	Count1 // 3
	short	Count2 // 1
	
	long 	Size2 // 0x84
	char 	Hash[0x80] // MD5?
	
	long 	Size2 // 0x884
	char 	Data[0x880] // Encryption keys?
}
So the file should be a PKzip archive with custom encryption on all data except for the end of central directory record.
Knowing the decrypted data of some certain fields, like the first 4 bytes must be 50 4B 03 04, and the 4 bytes at offset of start of central directory(0x61983 for scripts.pak, 0x88C for config.pak) must be 50 4B 01 02, might help a bit in determining the algorithm and the keys. But since it's not simple XORed, I'm afraid this's the best I can do. You should look for the experts for further help.
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- Reverse Model Wireframe


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