Spore Audio Files .package

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Luriam
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Spore Audio Files .package

Post by Luriam » Wed Apr 03, 2013 5:45 pm

edit: 2019 and I still can't extract/convert all of the sound files x_x
Last edited by Luriam on Mon Jan 21, 2019 3:26 pm, edited 3 times in total.

Apollo
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Re: Spore Audio Files .package

Post by Apollo » Sun Apr 07, 2013 2:39 pm

If sporemaster not extract them with names, then probably won't get them as such given EA's system is rather complex in referencing the files by hashes.

Those two types stand for streamed audio and non-streamed audio instead of actual audio formats and only use different file layout and both use EA's two codecs depending on file like the mentioned EALayer3 (MP3)

Extraction is pain however given the various manipulations needed that may not be capable of being automated.

Luriam
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Re: Spore Audio Files .package

Post by Luriam » Sun Apr 07, 2013 4:17 pm

Ok, skip the file names. Anyone knows a way of extracting the sound from all/some of the files I uploaded ? I need all of the Spore's sound I can get. The more the better. I'll more than happy if someone gives me the tool or some other instructions to follow. Thanks!

Apollo
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Re: Spore Audio Files .package

Post by Apollo » Mon Apr 08, 2013 9:51 am

Well, I know how to but I do it manually for most part myself (hex editing and cutting) in my EA ripping hobby and ealayer3 tool will only do files that use ealayer3. Especially streamed files do pose a problem as they do not specify khz or channel information as its kept elsewhere than in actual audio file and thus any automated tool will have to be set with a guess value thats common and potentially wrong in some cases, exception to this is ealayer3 files thus why I said pain to extract apart from lack of direct tools.

Luriam
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Re: Spore Audio Files .package

Post by Luriam » Mon Apr 08, 2013 7:55 pm

Thanks for that. But what should I do ? I'm sure idling won't help. I thought that extracting audio out of SPORE is pretty simple, it's been about 4 years since the release. I'm not near as good as you people, so I can't do anything on my own about it. There's got to be a way to do this. Thanks for all the details and info!

daemon1
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Re: Spore Audio Files .package

Post by daemon1 » Tue Mar 31, 2015 5:39 pm

Ok, I looked through those files. Files are all different.

Two files are MP3, so can be converted with Ealayer3 (one with header, another without, they convert anyway)

Two other files are XAS ADPCM, one with header, another without. With some degree of automation they can be converted too.

fishrimp
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Re: Spore Audio Files .package

Post by fishrimp » Sun Sep 10, 2017 7:36 pm

could anyone get the spore audio extracting? i want to know how to get the sounds too

Luriam
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Re: Spore Audio Files .package

Post by Luriam » Sun Sep 10, 2017 7:45 pm

Wow I left that message over 5 years ago. And no, I still don't know how to extract the audio, sorry :<

daemon1
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Re: Spore Audio Files .package

Post by daemon1 » Sun Sep 10, 2017 10:04 pm

XAS ADPCM is one of most used formats by EA. There are many tools that can decode it.

bsod49
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Re: Spore Audio Files .package

Post by bsod49 » Fri Feb 02, 2018 12:59 am

Maybe "VideoGameSoundConverter_2.0" will help.
Decodes lot of EA music.

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