how to open .anm files

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adam0000
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how to open .anm files

Post by adam0000 » Wed Dec 27, 2017 7:35 am

noesis, blender, 3ds max, do not open

https://mega.nz/#!ZXwnTLAD!EyC-YOQEEkHo ... nCmlNUn2Mo

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MaKiPL
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Re: how to open .anm files

Post by MaKiPL » Wed Dec 27, 2017 10:07 am

We could use some info from what game/software you got this file.
TrID doesn't show anything. It is custom structure-file. No known header. It doesn't look like it even have MAGIC

File is little-endian

Structure so far:

Code: Select all

0x00 - Unknown, maybe version? (I'm 70% sure it's section indicator)
0x04 - Unknown pointer??
0x1C - Same structure as 0x00 > Next section?
0xA8 - Data section header. Every pointer from now on is RELATIVE!
Data section:

Code: Select all

0x00 - null DWORD
0x04 - Size of pointers
0x08 - Relative pointer DWORD
0xYY - Data entry (32 bytes ALWAYS)
Example:
0xA8 start data section. First pointer at 0xB4 is: 280 (decimal).
Now add 0xA8 + 280 (decimal) to get address = 0x1C0 which is first data entry


Data entry (32 bytes):

Code: Select all

0x00 - Unknown? Indicator?
0x04 - Always 01 00 (short)
0x06 - Incrementing ID (ushort)
0x08 - Always zero/ Padding?
0x0C - Always 16, data size? (16 bytes to end of data entry)
0x10 - Unknown dword, maybe float?
0x14 - Same as 0x10
0x18 - Same as 0x10
0x1C - Same as 0x10
File extension .anm may show it's animation file. Increasing ID may be frame IDs. I can't help you more at this moment. This is all I could read from binary-level.

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adam0000
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Re: how to open .anm files

Post by adam0000 » Sat Dec 30, 2017 10:07 am

MaKiPL wrote:We could use some info from what game/software you got this file.
TrID doesn't show anything. It is custom structure-file. No known header. It doesn't look like it even have MAGIC


File extension .anm may show it's animation file. Increasing ID may be frame IDs. I can't help you more at this moment. This is all I could read from binary-level.
thanks for answering
I got these files after extracting q with the aliugi script yugioh_duel

https://zenhax.com/viewtopic.php?t=3816

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