So I've recently discovered that the Singleplayer demo of Splinter Cell: Double Agent on PC has a bunch of developer tools including UnrealEd that are not present in the retail version of the game.
I've tried launching UnrealEd but ran into numerous issues. First off, all Unreal packages in this game are packed into ULNC files. Thankfully, they can be extracted with Watto Game Extractor (extracted contents should go into the root of SCDA-Offline dir). Once I did extract the packages UnrealEd started throwing "Ran out of virtual memory" error.
At this point, I got stuck. My best guess from the call stack is that it has to do with a package format mismatch (UnrealEd build is too old or too new for the packages) but I'm not sure.Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1976565848 FArray <- FArray::Realloc <- 247070731*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::LoadPackage <- UEditorEngine::Init <- InitEngine
Any help with getting this thing to run would be greatly appreciated.
Demo: https://www.fileplanet.com/169143/16000 ... gleplayer]
Watto Game Extractor: http://www.watto.org/game_extractor.html

