Hello guys. After searching in vain in the game files for the buildings, vegetation and skybox models (aka the map assets) of Dishonored 2, I found some files in a format I've never seen before (it must be a new format created specifically for the Void engine) that seems to be containing what I'm looking for. I'm wondering if anyone here can look into the sample I linked to see if it :
-can be decrypted and opened
-contains the maps assets
I have absolutely no experience whatsoever about what you guys are doing over here so I would be grateful if someone can help me out.
Here's the sample : https://mega.nz/#!YQkHUTgZ!qUAnsMgCbj4z ... AHkKA7yw7g
Have a nice day/night and thanks in advance.
Dishonored 2[PC] : .bphysworld
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HooptyHaupt
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crauzer12345
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Re: Dishonored 2[PC] : .bphysworld
On first sight the it seems like the start of the file looks like this:
Code: Select all
UInt32 FileStringCount;
for(FileStringCount)
UInt32 StringLength;
char[StringLength] String;
UInt32 UnknownCount;
for(UnknownCount)
UInt32 Unknown
Re: Dishonored 2[PC] : .bphysworld
Is anybody interested in looking further into this? I'm also after the building models, the majority are missing at the moment.
Any help would be appreciated.
Any help would be appreciated.
Re: Dishonored 2[PC] : .bphysworld
Any news? Characters meshes and various textures extracts normaly...
