Dishonored 2[PC] : .bphysworld

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HooptyHaupt
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Dishonored 2[PC] : .bphysworld

Post by HooptyHaupt » Wed Apr 05, 2017 9:02 pm

Hello guys. After searching in vain in the game files for the buildings, vegetation and skybox models (aka the map assets) of Dishonored 2, I found some files in a format I've never seen before (it must be a new format created specifically for the Void engine) that seems to be containing what I'm looking for. I'm wondering if anyone here can look into the sample I linked to see if it :

-can be decrypted and opened
-contains the maps assets

I have absolutely no experience whatsoever about what you guys are doing over here so I would be grateful if someone can help me out.

Here's the sample : https://mega.nz/#!YQkHUTgZ!qUAnsMgCbj4z ... AHkKA7yw7g

Have a nice day/night and thanks in advance.

crauzer12345
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Re: Dishonored 2[PC] : .bphysworld

Post by crauzer12345 » Fri Apr 07, 2017 6:31 pm

On first sight the it seems like the start of the file looks like this:

Code: Select all

    UInt32 FileStringCount;
    for(FileStringCount)
        UInt32 StringLength;
        char[StringLength] String;

    UInt32 UnknownCount;
    for(UnknownCount)
        UInt32 Unknown

Stut29
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Re: Dishonored 2[PC] : .bphysworld

Post by Stut29 » Thu Apr 20, 2017 9:56 am

Is anybody interested in looking further into this? I'm also after the building models, the majority are missing at the moment.

Any help would be appreciated.

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mmorfee
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Re: Dishonored 2[PC] : .bphysworld

Post by mmorfee » Thu Oct 12, 2017 7:14 pm

Any news? Characters meshes and various textures extracts normaly...

ceephax
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Re: Dishonored 2[PC] : .bphysworld

Post by ceephax » Sat Dec 15, 2018 2:56 pm

UP
Any help will be greatly appreciated!!!

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