[QBMS] Bionic Commando Unpacked FCL files extractor

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PredatorCZ
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[QBMS] Bionic Commando Unpacked FCL files extractor

Post by PredatorCZ » Sun Dec 25, 2016 2:54 pm

A script that extracts all files from unpacked FCL files.
Pretty late huh?

You will need to know a few things before you start extracting.
1st - use FCL_Grin.exe to decompress FCL file
2nd optional - remember or write down block number when "--skip" appears, if not you're fine.
3rd - make sure that "game.lhd" is in same folder as .fcl_unp file
4th optional - in script find line "set SKIPPEDBLOCK 0" and chage 0 into block number from 2nd optional

Note: script will skip files with 0 size

Now after you extracted file and did NOT set SKIPPEDBLOCK in script, some files will be unreadable by any program, you will need to add 4 missing bytes at begining of file. For example if you want to view dds texture and cannot due to missing bytes at start of file, you just add "DDS " (0x44445320) and file will be readable. Everyone familiar with file formats should know without this note.

So I recommend you to watch for "--skip" while using FCL_Grin.exe and writing block number into script, saves a lot of trouble and time.
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KoRaG
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Re: [QBMS] Bionic Commando Unpacked FCL files extractor

Post by KoRaG » Wed Jun 19, 2019 6:24 pm

PredatorCZ, hello and thank you for the script.
But I have a problem with script:
I am trying to extract the Terminator Salvation game level 1 fcl file and nothing happens
I have a lot of -skip and I do not know how to deal with your script... As I understand it, only one set SKIPPEDBLOCK is inserted into your script. What should I do if I have as many as 11 pieces -skip (in the fcl file of the 1st game level)
Thanks in advance for the answer

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kuiks
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Re: [QBMS] Bionic Commando Unpacked FCL files extractor

Post by kuiks » Sat Dec 14, 2019 5:12 pm

hello help me Terminator Salvation strings translate problem
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