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Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

The Original Forum. Game archives, full of resources. How to open them? Get help here.
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roket minecrafter
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Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Post by roket minecrafter » Tue Dec 20, 2016 12:15 pm

Hello, I need a lot of help opening these archive files from Hot Wheels Velocity X that are .xpc on the PC version, .xgc on the Gamecube version and .xps on the Playstation version
I was able to rip the raw midi files that control the music, but that's all so far

ANY help is greatly appreciated

.xpc's available on request

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Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Post by VirtualTurtle » Tue Jan 03, 2017 2:02 am

Well it isn't the way you probably think I obtained it, but I got something working today:
Image

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roket minecrafter
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Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Post by roket minecrafter » Tue Jan 03, 2017 4:29 am

VirtualTurtle wrote:Well it isn't the way you probably think I obtained it, but I got something working today:
Image
holy shit, how did you do that? please tell me, i've been trying to get these models and textures for months

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Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Post by VirtualTurtle » Tue Jan 03, 2017 6:12 pm

roket minecrafter wrote:
VirtualTurtle wrote:Well it isn't the way you probably think I obtained it, but I got something working today:
Image
holy shit, how did you do that? please tell me, i've been trying to get these models and textures for months
So what I did is I found a version of the dolphin emulator that uses directx9, and booted it through the program 3D ripper DX (a geometry ripper for directx9 programs), booted into the GameCube version of velocity X that I had ripped, and ripped it all to obj and their respective dds textures. Went into blender and took everything but the car out, and it scales weirdly, but I figured out the exact values on how to fix the scaling issue, and that's the result! I'm in the process of doing that whole thing for each car, I've got 5 already

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Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Post by EddieONeil » Fri Dec 08, 2017 12:48 am

VirtualTurtle wrote:
roket minecrafter wrote:
VirtualTurtle wrote:Well it isn't the way you probably think I obtained it, but I got something working today:
Image
holy shit, how did you do that? please tell me, i've been trying to get these models and textures for months
So what I did is I found a version of the dolphin emulator that uses directx9, and booted it through the program 3D ripper DX (a geometry ripper for directx9 programs), booted into the GameCube version of velocity X that I had ripped, and ripped it all to obj and their respective dds textures. Went into blender and took everything but the car out, and it scales weirdly, but I figured out the exact values on how to fix the scaling issue, and that's the result! I'm in the process of doing that whole thing for each car, I've got 5 already
YES! Thank you! If it's possible, do you think you could do the same thing but with the audio files?

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Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Post by MoonDreamofA » Thu Apr 12, 2018 4:09 am

Can you post how you fix it so it's not slanted? I recently ripped some stuff form Harvest Moon: A Wonderful Life and am having a eral hard time with trying to fix that. I've downloaded plug ins for blender but can't find it. I'm not good with blender at all. But I can follow tutorials to a 'T'. So if you can provide a tutorial on how to correct the geometry of the ripped .OBJ models, that'd be great.

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Re: Hot Wheels Velocity X's .xpc/ .xgc/ .xps archive files

Post by Puterboy1 » Tue May 08, 2018 10:44 pm

These files also apply to Pac Man World Rally and Snoopy vs. the Red Baron, any idea how to open those?

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