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Resident Evil 7 demo PAK file

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fullinu
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Re: Resident Evil 7 demo PAK file

Post by fullinu » Sun Feb 12, 2017 2:44 pm

Which format used for in-game music?

I can see bnk and pack-archives... everything else?

35234917DOTmp4
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Re: Resident Evil 7 demo PAK file

Post by 35234917DOTmp4 » Tue Feb 14, 2017 2:26 am

Ekey wrote:Reuploaded
Thanks but can you tell me how extract all the other files? Can i help in any way?!
If i extract the files, i still need patch1..bla bla.pak so i can not edit all files, the files which are inside the pak.
Can you help me make the extractor while playing working?
Ekey wrote:
35234917DOTmp4 wrote: In current code is hooking two RVA addresses:

Code: Select all

const LPVOID addr_files_construct_ver1 = (LPVOID)0x000000000849784A;
const LPVOID addr_files_construct_ver2 = (LPVOID)0x000000000827648A;
How i can find these RVA addresses in the final game exe? these RVA addresses are from the demo.
The point is, to extract 1. all the other files while playing
2. extract the files which are needed to start the first time, so mods can be created.

Ekey
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Re: Resident Evil 7 demo PAK file

Post by Ekey » Tue Feb 21, 2017 10:53 pm

Here is updated base list. Added some filenames for Banned Footage Vol. 1 and Vol. 2 DLC's > Update 10
35234917DOTmp4 wrote: Thanks but can you tell me how extract all the other files? Can i help in any way?!
I said several times > you need make hook for hash algorithm.

binlv
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Re: Resident Evil 7 demo PAK file

Post by binlv » Fri Apr 21, 2017 6:01 pm

I have unpacked the files of re7 and I want to find my font file and language editing file,

So what files should I look for??? And you have found out file yet?

dante h3
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Re: Resident Evil 7 demo PAK file

Post by dante h3 » Wed May 17, 2017 5:46 pm

anyone have text editor for this game?

@michalss
are you still working on text editor?
any hope?

delroku
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Re: Resident Evil 7 demo PAK file

Post by delroku » Sun Nov 12, 2017 10:53 pm

Hey, thank all of you guys for all these cool tools you make, really helps me find good models, and the thing is that i need 2 guns from the game, it's the Automag and the Samurai's Edge, i think i managed to extract the "re_chunk_000" and get the files with something like numeric extensions, i downloaded XLAra blender import/export blender addon trying to open the .mesh files (i renamed the ".mesh.32" to just ".mesh" (seemed pretty intuitive)) and tried to import them to blender however when i try to do so, an error pops up and that's pretty much it, i still can't figure out how to convert the ".tex.8" files either, am i doing this right? did i skipped anything?
thanks in advance.

TheMask85
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Re: Resident Evil 7 demo PAK file

Post by TheMask85 » Wed Dec 13, 2017 11:07 am

Ekey wrote:Here is updated base list. Added some filenames for Banned Footage Vol. 1 and Vol. 2 DLC's > Update 10
may i ask if you're interested in updating the filename list to the latest dlc(s)?
that'd be really nice of you.

desperados
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Re: Resident Evil 7 demo PAK file

Post by desperados » Sun Dec 24, 2017 12:38 pm

please, update: re7_pak_names.list --- DLC - Not a Hero, End of Zoe
thanks

michalss
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Re: Resident Evil 7 demo PAK file

Post by michalss » Thu Mar 29, 2018 1:42 pm

Ekey wrote:
michalss wrote:Hi Ekey,

Can you please post the hash function for filenames ? Im writing repacker and i would like to know it..

Thx
Hash is Murmur 3.

All submitted logs is combined > Update 1 , Update 2
Hi Ekey, can you please post exact function in here ? I have try many Murmur3 implementation on interenet for C#, never found the correct uint hash with it :(.. Pls Help
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

Ekey
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Re: Resident Evil 7 demo PAK file

Post by Ekey » Thu Mar 29, 2018 2:52 pm

michalss wrote:Hi Ekey, can you please post exact function in here ? I have try many Murmur3 implementation on interenet for C#, never found the correct uint hash with it :(.. Pls Help
Are you sure that you use strings in Unicode?

https://github.com/spotify/sparkey/blob ... murHash3.c

C++

Code: Select all

unsigned int re7gethash(wchar_t * m_String)
{
	unsigned int dwLength;
	unsigned int dwHash;

	dwLength = -1i64;
	do
		++dwLength;
	while (*(WORD *)(m_String + dwLength));
	return MurmurHash3_x86_32(m_String, dwLength * 2, -1);
}
https://gist.github.com/automatonic/3725443

C#

Code: Select all

        public static uint r7gethash(string m_String)
        {
            uint dwHash = 0;
            byte[] pBuffer = Encoding.Unicode.GetBytes(m_String);

            using (MemoryStream TMemoryStream = new MemoryStream(pBuffer))
            {
                dwHash = MurMurHash3.Hash(TMemoryStream);
            }
            return dwHash;
        }

michalss
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Re: Resident Evil 7 demo PAK file

Post by michalss » Fri Mar 30, 2018 9:07 pm

Anyone would be interested about Extractor and Patch Maker ? Even for PS4.. :D

BTW: Thx ekey again, problem was a correct seen number i was not able to find, now all ok..
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

TheMask85
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Re: Resident Evil 7 demo PAK file

Post by TheMask85 » Sat Mar 31, 2018 4:19 pm

michalss wrote:Anyone would be interested about Extractor and Patch Maker ? Even for PS4.. :D
an updated filename-list would be really great.

ferex
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Re: Resident Evil 7 demo PAK file

Post by ferex » Mon Apr 02, 2018 11:27 am

michalss wrote:Anyone would be interested about Extractor and Patch Maker ? Even for PS4.. :D

BTW: Thx ekey again, problem was a correct seen number i was not able to find, now all ok..
Hi michalls, could you give me unpack seen number for ps4?

michalss
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Re: Resident Evil 7 demo PAK file

Post by michalss » Sat Apr 07, 2018 7:10 am

RELEASED TOOLS FOR RE7 (PC, PS4)

viewtopic.php?f=32&t=17935
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

ferex
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Re: Resident Evil 7 demo PAK file

Post by ferex » Mon Apr 09, 2018 12:18 am

michalss wrote:RELEASED TOOLS FOR RE7 (PC, PS4)

viewtopic.php?f=32&t=17935
Thank you so much michalls.İts very good.Its working.

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