michalss wrote:ok this is also sorted but it wont help that much as fonts are also in scaleform format IGGY..
classic textures are DXT10 - that is not a problem... attached correct DDS
How does saving the file as DDS work? I opened a .bimage7 in 010 and the template ran successfully what do I do now? -> find the right header for the ubyte data (last field of the template output)
e: IGGY fies are made by this http://www.radgametools.com/iggy.htm
e2: I read about the DDS header here https://msdn.microsoft.com/en-us/librar ... s.85).aspx
I copied the header from the file michalss posted, adjusted width, height, and dwPitchOrLinearSize, but it is not displaying correctly. It looks like this:
When I open the file in Texture Finder I can display the texture with correct color and alignment with an offset of 198. This makes me think the dds data needs to be padded? I tried adding 00s in front of the data but it didn't help. What do I need to do?
This is an image with 198 offset in Texture Finder:
e3: Since Texture Finder doesnt read the header at all that's a dead end. So my question is what do I need to put into the header? I used the same dxgiFormat as michaelss, is that the issue?
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