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BioShock 2 Remastered - Localizedint.lbf

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stapheen
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BioShock 2 Remastered - Localizedint.lbf

Post by stapheen » Mon Oct 31, 2016 9:54 pm

Hello!

Is there any tool to unpack and repack Localizedint.lbf ?
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javurek91
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Re: BioShock 2 Remastered - Localizedint.lbf

Post by javurek91 » Mon Oct 31, 2016 11:56 pm

Hello u can try this. All text is in the file e.g. localizeddeu.lbf etc.

https://www.sendspace.com/file/b97rn4

stapheen
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Re: BioShock 2 Remastered - Localizedint.lbf

Post by stapheen » Tue Nov 01, 2016 8:50 am

javurek91 wrote:Hello u can try this. All text is in the file e.g. localizeddeu.lbf etc.

https://www.sendspace.com/file/b97rn4
edit:

I changed some text in subtitle but still nothing changed in the game still English :/
Last edited by stapheen on Tue Nov 01, 2016 3:42 pm, edited 2 times in total.

huckleberrypie
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Re: BioShock 2 Remastered - Localizedint.lbf

Post by huckleberrypie » Tue Nov 01, 2016 9:20 am

Love how they still left the GFWL lines untouched even if the game no longer uses the service. :P

hexaae
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Re: BioShock 2 Remastered - Localizedint.lbf

Post by hexaae » Thu Feb 28, 2019 1:40 pm

Is there a working unpack/repack tool or an LBF editor for Bioshock 2 (Remastered) to edit LocalizedXXX.lbf files?
I'd like to fix some Italian typos in the text…

LocalizedIta.lbf is mainly a big UTF-16LE file, but contains also some additional bytes to probably define every string length I still can't figure out after a long analysis with my hex-editor... Attached samples.

https://ufile.io/955qc

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Re: BioShock 2 Remastered - Localizedint.lbf

Post by hexaae » Wed Aug 12, 2020 12:54 pm

Here is a working tool made by banz99!
https://1drv.ms/u/s!ApMUGr0cuN39gcYoFp0 ... w?e=SLigyw ("Bioshock 2 (Remastered) string manager final.zip\Bioshock string manager\bin\Debug\Bioshock string manager.exe")

Tested and perfectly working with Steam PC version of Bioshock 2 Remastered.
Don't use it for Bioshock (Remastered) that uses a similar and simpler file format you can easily modify with any hex-editor.

Will generate a subdir with the name of the archive + EXT (e.g. "Localizedita.lbf EXT") containing all extracted files, and starting from the same dir location will repack a new "...\Localizedita.lbf EXT\REBUILT.dat" file inside. Rename and move REBUILT.dat to the original game Localizedita.lbf position in the end of course (replace original file).
Enjoy and good luck!

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