That animation splitted between texture files and .swf elements (user interface). You can find this files using DEMD Database program:
1. Download and unzip DEMD Database (some posts above)
2. Create file "unpack_ext.txt" in folder where is file "DEMD database.exe" and write this lines to it:
Code: Select all
pc_localized-swf pc_swf pc_tex
4. "File"->"Open unpacked DB"
Now you can see file tree in left side. Look at files in "UI/Flash/swf" folder: there are a lot of .swf files with interest names.
You need to save needed files using "File"->export functions.
After that you need HEX-editor. Just trim first bytes before 47 46 58 0B bytes (GFX)
Next step is to google and read some articles about SWF/GFX game UI editing (Scaleform GFx). As example, http://alloutmodding.wikia.com/wiki/.gfx.
P.S. If you already tryed to use DEMD Database early, you don't need to unpack all game files anew. Just replace step 3 to this: delete file "converted_base.txt" (if exist) in folder where lay "NameMap.txt" (do NOT delete THIS file!)
I poked around and write small tool for trimming unused first bytes/change magic and exporting DDS textures from DEMD .swf files. So, you don't need HEX editor to start working with .swf file