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Help files SP game Snatcher Sega CD

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carnage
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Help files SP game Snatcher Sega CD

Post by carnage » Fri Apr 08, 2016 5:25 pm

Friends all right.
Well I'm trying to translate this game into my language, the texts are in easy location, however I would like to know if you have any BMS script that can extract the SP file texts.

From what I saw the files are the same, I leave an example of a text file starting at address 0X37B0, I could not entener how the pointers that file.
can anybody help me?

https://github.com/ox-carnage/Snatcher- ... N?raw=true

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Mr.Mouse
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Re: Help files SP game Snatcher Sega CD

Post by Mr.Mouse » Fri Apr 08, 2016 6:51 pm

It could be that the game expects the strings to start at 3800 and each is terminated by a 0XFF or similar 0XFX hexedecimal byte.
All you need is to make sure you end each new string the same way as you localize the text.

carnage
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Re: Help files SP game Snatcher Sega CD

Post by carnage » Sat Apr 09, 2016 4:26 am

Mr.Mouse wrote:It could be that the game expects the strings to start at 3800 and each is terminated by a 0XFF or similar 0XFX hexedecimal byte.
All you need is to make sure you end each new string the same way as you localize the text.
Mr.Mouse, I also thought it might be something related to table pointers, but it is not.
The 0xFF are empty or null spaces.

What I realized is that before each block, has many empty spaces 0x00 and then a sequence can of codes, and soon after the 0xFF.
In 0x20F2 address has two bytes 82 33 think it can indicate the text block size can not say.

I have the same file translated into Spanish, can serve anything if I post here?

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