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[PC] Quantum Break .RMDP

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d875j
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Re: [PC] Quantum Break .RMDP

Post by d875j » Thu Feb 02, 2017 2:05 am

I got an request on blender script can you add batch model import? Importing 1 by 1 sorta slow. Until Bladers guy releases his tool i will uses blender script.

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volfin
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Re: [PC] Quantum Break .RMDP

Post by volfin » Thu Feb 02, 2017 2:50 am

This was never meant to be some kind of bulk import tool or mass converter. And I can't turn it into that. Sorry.

You can look at a guy's post here: viewtopic.php?p=125912#p125912
He made a script to import in 1000 files in one go for this game. but that game is a lot lower poly meshes. Frankly I think after 10 blender will crash. So use at your own risk, I won't offer support on this type of thing.

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Re: [PC] Quantum Break .RMDP

Post by d875j » Thu Feb 02, 2017 8:04 am

volfin wrote:This was never meant to be some kind of bulk import tool or mass converter. And I can't turn it into that. Sorry.

You can look at a guy's post here: viewtopic.php?p=125912#p125912
He made a script to import in 1000 files in one go for this game. but that game is a lot lower poly meshes. Frankly I think after 10 blender will crash. So use at your own risk, I won't offer support on this type of thing.
Yes i saw that but unfortunately i can't do that as not skilled in Blender Script making. If he adds support for this game then sure.. As of the moment i am porting the map manually into an GTA Style it be fully explorable. I did research and have a rough idea how to get placements from .META files from each file in separate placement type files and have an 3DS Max script to place them objects. Every .META file contains coordinates of X,Y,Z and Rotations. Me and a few buds going to get it possible.

Examples:

Bounding Box:

Code: Select all

"objectType": 
"r::BoundBox",
"objectVersion": 
1,
"m_vMin": "-2.9424445629119873 -4.3495821952819824 18.573249816894531",
"m_vMax": "0.11948671191930771 4.5004186630249023 28.464319229125977"
Few other interesting things i found in the .META files. Hope this sparks some interest as it can be used to re-import new maps in Quantum Break aswell.

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Re: [PC] Quantum Break .RMDP

Post by Bladers » Fri Jul 28, 2017 5:16 am

Can anyone tell me why this plugin doesn't import the skeleton bones anymore in blender. Also when i export to fbx and import to MAX they don't show up..

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Re: [PC] Quantum Break .RMDP

Post by volfin » Fri Jul 28, 2017 5:10 pm

it still does, nothing has changed. You must be doing something wrong.

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Re: [PC] Quantum Break .RMDP

Post by Bladers » Fri Jul 28, 2017 8:59 pm

volfin wrote:it still does, nothing has changed. You must be doing something wrong.
using blender 2.78 and 2.27 and max 2016 and 2018.
maybe being out the game for over a year has made me rusty. but it doesn't look right. the bones are not available in 3ds max.
here's a pic of my process below.
Image

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Re: [PC] Quantum Break .RMDP

Post by volfin » Fri Jul 28, 2017 9:19 pm

oh I don't know about 3ds max, but it should still work for blender. I only made the blender plugin.

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Re: [PC] Quantum Break .RMDP

Post by Bladers » Fri Jul 28, 2017 9:24 pm

volfin wrote:oh I don't know about 3ds max, but it should still work for blender. I only made the blender plugin.
the skeletons used to show up using the older version of the plugin when i export FBX from blender and import into 3d max.

now i wonder how UberBlack got the latest version to work when he export FBX from blender and import FBX into max.

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Re: [PC] Quantum Break .RMDP

Post by fredihaberg » Tue Sep 26, 2017 1:41 am

Hey there,
Every time I try to import a wedmesh into Blender, it says "the signature of (...) is invalid:0". Do you know what that means or how to fix it @volfin?

EDIT: I'm using Blender 2.77

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Re: [PC] Quantum Break .RMDP

Post by udkultimate » Fri Nov 17, 2017 9:43 pm

Hello guys.

Sorry for bumping an old thread, but I would like to know if is possible to extract animations from Quantum Break game.

Thanks.

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Re: [PC] Quantum Break .RMDP

Post by Crazy31139 » Tue Nov 21, 2017 9:20 pm

I can not find Kate Ogawa model
i extract ep999-000 but it's not there

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Re: [PC] Quantum Break .RMDP

Post by Bladers » Tue Aug 27, 2019 8:28 pm

I wonder if this extract tool will work on Control?

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Re: [PC] Quantum Break .RMDP

Post by ponaromixxx » Tue Aug 27, 2019 10:47 pm


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Re: [PC] Quantum Break .RMDP

Post by blenux » Wed Aug 28, 2019 2:37 pm

How does one use this with Control and import into Blender (possibly Blender 2.80)?

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Re: [PC] Quantum Break .RMDP

Post by YourImaginaryFriend » Thu Aug 29, 2019 12:53 am

Looks like we'll need a new model importer. Relevant file formats seem to be .binfbx and .binskeleton. I uploaded some character samples: https://www23.zippyshare.com/v/YmPEVAtb/file.html

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