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[PC] Quantum Break .RMDP

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VladlenCry
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[PC] Quantum Break .RMDP

Post by VladlenCry » Thu Apr 07, 2016 6:41 am

Can anyone come up with a tool to extract the files? Here are a few files from the game - https://yadi.sk/d/EGcT63GyqoJaB
I tried to use the Alan Wake Tool, but the program showed errors.

michalss
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Re: [PC] Quantum Break .RMDP

Post by michalss » Thu Apr 07, 2016 6:52 am

is it possible to modify files anyhow ? We would like to do localization. If so i will have a look on files..
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

Gh0stBlade
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Re: [PC] Quantum Break .RMDP

Post by Gh0stBlade » Thu Apr 07, 2016 1:52 pm

The format looks fairly simple. Fortunately, the .xml file contains all information needed so we pretty much know exactly what the header is for the .bin file.

So the toc is located in the .bin file, the actual file data is stored within the .rmdp file.
Click the thanks button if I helped!

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evin
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Re: [PC] Quantum Break .RMDP

Post by evin » Sun Apr 10, 2016 6:59 pm

It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.
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Sajjad Rahim
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Re: [PC] Quantum Break .RMDP

Post by Sajjad Rahim » Sun Apr 10, 2016 10:00 pm

evin wrote:It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.
its Will be really nice if there any tools to edit .binfnt

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evin
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Re: [PC] Quantum Break .RMDP

Post by evin » Mon Apr 11, 2016 9:00 pm

The beta tool: viewtopic.php?f=32&t=14214

Sajjad Rahim
Open the .binfnt with hex editor, search the "DDS" string, and before DDS, delete everything. And rename .binfnt to .dds. Now you have the font file.
This tool can handle the container file, not the fonts.

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Re: [PC] Quantum Break .RMDP

Post by MuratG » Tue Apr 12, 2016 4:32 am

evin wrote:It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.
string table .bin Missing?

Image

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evin
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Re: [PC] Quantum Break .RMDP

Post by evin » Tue Apr 12, 2016 6:03 am

MuratG wrote:
evin wrote:It is in alpha/beta stage, but I can unpack texts, and files.
I'll release soon, after I fixed some bug.
string table .bin Missing?
You should read the info.rtf first: No text extractor function in the tool, to avoid the steeling of unofficial translations!
You loaded the text .bin file!

Also About button in the Tool:
"What is missing or need to fix:... - text file handler ..."
I'll attach to the tool the unpacked text file, after I fixed the text handler functions.

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evin
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Re: [PC] Quantum Break .RMDP

Post by evin » Thu Apr 14, 2016 6:14 am

The tool is updated, but it is still NOT the final version! viewtopic.php?f=32&t=14214
If you want to translate the game, you can start it now, every details in the package. Maybe you cannot test it because the game maybe won't accept the new bin/rmdp file. I couldn't test is, because I don't have the game yet. But I'll fix it until the final version.

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Re: [PC] Quantum Break .RMDP

Post by MuratG » Sat Apr 16, 2016 10:56 pm

evin wrote:The beta tool: viewtopic.php?f=32&t=14214

Sajjad Rahim
Open the .binfnt with hex editor, search the "DDS" string, and before DDS, delete everything. And rename .binfnt to .dds. Now you have the font file.
This tool can handle the container file, not the fonts.

How to edit binfnt to dds files..

Image

d875j
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Re: [PC] Quantum Break .RMDP

Post by d875j » Wed Apr 20, 2016 5:47 am

Can we edit engine files for graphics yet?

Bladers
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Re: [PC] Quantum Break .RMDP

Post by Bladers » Sat Apr 23, 2016 1:01 am

yeah would like to extract textures.

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Re: [PC] Quantum Break .RMDP

Post by Bladers » Sat Apr 23, 2016 1:02 am

yeah would like to extract textures.

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volfin
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Re: [PC] Quantum Break .RMDP

Post by volfin » Wed Apr 27, 2016 11:51 pm

Attached is version 1.0 alpha of my *.wedmsh blender plugin for Quantum break.

Currently should import any mesh as a static object with UVs and in-game normals. if the file has multiple meshes (LODs or whatever), it will import all.

I will continue to do more work to add support for bone weights and materials, depending on what data I can uncover. if you run into any files that don't load properly, please let me know the filename/directory name. Thanks.

EDIT: new version released in subsequent post.
Last edited by volfin on Fri Apr 29, 2016 9:22 am, edited 1 time in total.

meganmi
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Re: [PC] Quantum Break .RMDP

Post by meganmi » Thu Apr 28, 2016 9:20 pm

volfin wrote:Attached is version 1.0 alpha of my *.wedmsh blender plugin for Quantum break.

-snip-
So the character models are in .wedmsh format too?

Thank you for making the plugin by the way, I thought no one would bother. :D

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