[HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by Reddance » Sat Apr 16, 2016 9:55 pm

Kickass! lemme know about any further updates on this thread :D

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by daemon1 » Tue Apr 19, 2016 7:16 pm

I finished stereo/interleaving part of my tool, and now I'm getting to decoding part. I think soon it will be ready.

It was easier than I expected. It's ready. Most maps have same sounds. Some maps have many more!

Note that it will only work correctly for this game, because it has fixed 0x40 offset now. I will make a parameter later.
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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by Reddance » Wed Apr 20, 2016 5:11 am

WHOOO!!! you're on FIRE :D

this is amazing, outstanding work man.

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by Reddance » Tue Apr 26, 2016 5:07 pm

Finished organizing all the sounds from the game! :D

amazing tool man; i'm surprised you were able to accomplish what you did in such a short amount of time. BADASS!

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by bVictor » Wed Apr 27, 2016 7:49 am

This is great, thank you very much for help! Is there any way to extract textures and models from these files though?

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by Reddance » Wed Apr 27, 2016 11:05 am

bVictor wrote:This is great, thank you very much for help! Is there any way to extract textures and models from these files though?
yeah that'd also be something if you could get the models aswell :P

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by daemon1 » Wed Apr 27, 2016 4:25 pm

Right now I'm looking into different console model & texture formats. Maybe soon I'll be able to do that.

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by bVictor » Wed Apr 27, 2016 6:50 pm

daemon1 wrote:Right now I'm looking into different console model & texture formats. Maybe soon I'll be able to do that.
Awesome, here is the xbox classic version which is apparently unpacked DATA.PAK. vag_scanner doesn't work on the xbox .maps though, they're different.

P.S: PS2 version of the game is PAL only, while the uploaded XBOX is NTSC

[XBOX] Spy vs. Spy (US)

I was able to extract some textures from game on PCSX2 using TexMod, but it's slow (since you have to find the texture in the game) and textures need to be color calibrated after this, which slows down the process even more.

Here's one of them.

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by Reddance » Sun May 15, 2016 4:13 am

Any progress model wise? :P

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by daemon1 » Sun May 15, 2016 8:26 am

Unfortunately no. Xbox360 & PS3 models are closer to PC, so I can extract them. PS2 and xbox are too far from that.

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by bVictor » Thu May 19, 2016 9:15 pm

daemon1 wrote:Unfortunately no. Xbox360 & PS3 models are closer to PC, so I can extract them. PS2 and xbox are too far from that.
I see.. Are there any known tutorials on the extraction? I could try myself.

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by bVictor » Sat Jan 06, 2018 12:40 am

daemon1 wrote:I finished stereo/interleaving part of my tool, and now I'm getting to decoding part. I think soon it will be ready.

It was easier than I expected. It's ready. Most maps have same sounds. Some maps have many more!

Note that it will only work correctly for this game, because it has fixed 0x40 offset now. I will make a parameter later.
daemon1, could you pass me the source code of your vag_scanner, it won't work through wine properly and now gives me

Code: Select all

Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at vag_scanner.Program.Main(String[] args)
both, in wine and on windows xp in qemu (gnome-boxes).

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by MrTigroivch » Thu Jan 24, 2019 4:55 pm

Hi, yeah I know... I writing it too late but your vag_scanner is not working on windows 7, it simply crashes

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by daemon1 » Thu Jan 24, 2019 5:24 pm

i made it in windows 7
it cant crash on it ;)

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Re: [HELP] [.PAK] Spy vs. Spy (2005) [PS2] [Vicious Engine]

Post by MrTigroivch » Fri Jan 25, 2019 5:47 pm

But it says "vag_scanner has stopped working" when I lauching it

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