BF4 had like....18 different possible kind of files, but pretty much all the files used like...6? or so and everything was nice and marked right in the toc, sb, bundles, and files themselves.daemon1 wrote:As far as I can see, there's no noncas chunks or resources in this game. Everything is in CAS files.elementofprgress wrote:There are no flags labeling what is cas, noncas, a delta patch, etc anymore.
AHHH I didn't know you didn't have the game/updated files. Things make more sense now. There are a few more cas/cat files now and a few weird things going on now. The release patch folder was so small I really didn't start catching on to what was going on in the patch folder and such until after when there was actually something there.daemon1 wrote:I don't have the game, so I don't know.elementofprgress wrote:How many audio files total have you been able to pull with just info from the data folder?
I have all small files (sb/toc, etc) and only the first cas_01.cas files from the whole set. But considering the size of chunks extracted from these, everything is extracted. The script goes through all sb/toc files, including the patch folder.
Also, by simple logic, since the whole patch folder is so small, it just can't hold any significant amount of chunk data (sounds or textures, or anything). The patch probably changes levels or some other game properties, but not the original audio/visual content.
At least thats how it was in other games that I had full size (Dragon age, Battlefield HL)
Yeah, most of the game is in the base folders(~80k cat entries and like ~45k in the base, but even amount of sb/toc entries) but at the same time the patch folder if full of delta patches, where it only takes a handful of bytes to change a file. I was curious to see how much they messed with resource files via patching with out having to dump all the audio again. Last time I got something like 130k audio files and it took fooooorrrever.