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[PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

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Raban
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Raban » Wed Aug 08, 2018 8:35 am

Since the link above is dead, I would like to ask if you could upload the file once more.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by T0M099 » Thu Aug 23, 2018 1:30 pm

Can someone extract content like Classic Skins, relics from 20 Year Celebration Pack ?
Probably the TIGER Unpacker and DRMDumper need to be updated :[

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Raban » Mon Oct 22, 2018 8:35 am

Sorry, I really don't want to sound like a broken record, but is there any chance for a re-upload of the updated filelist?

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by PsychoFox » Sun Jun 02, 2019 8:56 pm

Okay, the thread hasn't been updated for a while but i have a question and i thought i'd try here.

I want to make the knife Lara wears on her back invisible in game. I'm making a machinima and this would really help. Is this something that's possible with this game?

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Raban » Wed Jun 05, 2019 8:50 am

PsychoFox wrote:
Sun Jun 02, 2019 8:56 pm
I want to make the knife Lara wears on her back invisible in game. I'm making a machinima and this would really help. Is this something that's possible with this game?
To my knowledge - no, not possible. You can extract from the game, but not repack.
But then again there're mods for Rise (and Shadow) that alter textures though I don't know how they work. If you were to find out, perhaps you could make the knife's textures fully transparent.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by PsychoFox » Fri Jun 07, 2019 6:45 am

Raban wrote:
Wed Jun 05, 2019 8:50 am
PsychoFox wrote:
Sun Jun 02, 2019 8:56 pm
I want to make the knife Lara wears on her back invisible in game. I'm making a machinima and this would really help. Is this something that's possible with this game?
To my knowledge - no, not possible. You can extract from the game, but not repack.
But then again there're mods for Rise (and Shadow) that alter textures though I don't know how they work. If you were to find out, perhaps you could make the knife's textures fully transparent.
I did try going the alpha channel route, but unfortunately the game refuses to accept any compression methods that have alpha channel information in them. It also refuses uncompressed textures which is odd. However i'm not sure if this is a problem with the game itself or Rescop.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by ricmetal » Fri Oct 18, 2019 5:41 pm

am i doing something wrong? i can only unpack bigfile.000.tiger with the unpacker. are we not supposed to unpack bigfile.001.tiger to 7, in order to get all the models and textures of the game?

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Raban » Sat Oct 19, 2019 3:53 pm

ricmetal wrote:
Fri Oct 18, 2019 5:41 pm
are we not supposed to unpack bigfile.001.tiger to 7, in order to get all the models and textures of the game?
No we are not. The DRM-Dumper will pull data out of those.

So just run TIGGER-Unpacker on the .000 bigfiles (the addons have those too), then start the DRM-Dumper, click "file" then "open DRM".
In the now opened file-explorer navigate to folder "Unpacked", follow the subfolders down until you reach "psx64-w" where you'll see all those DRM listed. Extract any you like and use Noesis to preview and export the data.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by ricmetal » Sat Oct 19, 2019 6:10 pm

Raban wrote:
Sat Oct 19, 2019 3:53 pm
No we are not. The DRM-Dumper will pull data out of those.
alrighty-o. thanks!

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by ricmetal » Mon Nov 25, 2019 10:55 pm

i don't suppose batch conversion with DRMDumper is possible? @ekey?

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Imtiaz5683 » Mon Jun 15, 2020 7:38 am

Gh0stBlade wrote:
Thu Nov 05, 2015 9:21 pm
Rise of the Tomb Raider - [TR2] - [PC/XENON]:[/b]

Image
Image

Requires Noesis version >= 4.177
fmt_TR2_mesh_1_5.py - Version 1.5 - 07/02/15

Works with EKey's Bigfile/Drm Dumper.

Xbox 360 DRM/Bigfile Tool:
EKey - RTBTIGGERUnpacker_0.0.2b_r4.rar
EKey - RTBDRMDumper_0.0.1_r1.rar

PC DRM/Bigfile Tool:
EKey - ROTTR_TIGGERUnpacker_0.0.3c_r7.rar
Ekey - ROTTR_DRMDumper_0.0.3a_r7.rar


Does this DRMdumper.exe work for Tomb Raider 2013?
I am asking this to you because I could not find DRM dumper for TR9 (Tomb Raider 2013) from anywhere. And your previous link has been expired.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by alphaZ » Fri Jul 24, 2020 10:46 pm

Ekey wrote:
Tue Jan 03, 2017 7:53 pm
Updated tools and project base for DLC's. > See below
Ekey wrote:
Tue Jan 03, 2017 9:52 pm
http://dropmefiles.com/8axiM
Hello, I have converted and updated the TR2013 tool so that it can inject assets back into Rise's bigfile.update2.000.000.tiger file, and it works with an old version of the game. See below, it is a Lara mesh that I moved one vertex on her shirt and injected back into the game:
Image

However, I cannot get it to work with the latest version of the game on steam, because the bigfile.update3.000.000.tiger file cannot be extracted by any of the tools available in this thread. I understand the above link was maybe an updated tool that could handle this latest archive file? The link is down, does anyone have it?

I am also trying to write a model exporter, but I am getting stuck on some unknown structured data after the vertex buffer. Maybe it is the blend shapes, I'm not sure

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by alphaZ » Sat Sep 05, 2020 8:01 pm

Okay, I have figured out a hacky way to extract the DRM files from bigfile.update3.000.000.tiger
First, you must download these newer versions of Ekey's DRMDumper and TIGERUnpacker here:
https://cdn.discordapp.com/attachments/ ... RTools.rar

Then, you use TIGERUnpacker to extract the DRM files from bigfile.update3.000.000.tiger
Unfortunately, the DRM Dumper *still* will not work with update3, as it says the archive is not a recognized ROTTR TIGER file, so you have to do some hacky stuff to trick DRM Dumper into thinking it's extracting from an archive it knows.

So next, rename bigfile.update3.000.000.tiger to bigfile.dlc.mode.endurance.000.000.tiger (and temporarily rename the original endurance file to something else)

Now, download this 010 Editor template and script for DRM files that I made:
http://www.mediafire.com/file/us0htrs2s ... c.zip/file
...and look at a copy of the DRM file you want to extract with the template. Run the 1sc script on the DRM file in the template to change all references to bigfile.update3 to be to bigfile.dlc.mode.endurance, and save the DRM file.

Now, you should be able to extract the modified DRM file using DRMDumper while your update3 file is temporarily renamed to be Endurance

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