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[PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

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Paliha
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Paliha » Wed May 04, 2016 7:31 pm

Ekey wrote:
relight wrote:Ekey, is there any chance you can do a final update for the Cold Darkness Awakened DLC? It would be much appreciated!
Whats wrong? DRM Dumper supported this DLC.
+1
for the unpacker, you need to specify the path to bigfile.dlc.mode.colddarkness.000.000.tiger
But there is nothing interesting there...))))

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by relight » Sun May 15, 2016 11:09 pm

Not sure if you subscribe to this thread Ekey, so I just wanted to give this a small bump in case my explanation post was missed on the previous page.

I know that looking at this again would be low priority compared to newer stuff, but if there's any possibility of an update it would be much appreciated.
relight wrote:
Ekey wrote:Whats wrong? DRM Dumper supported this DLC.
For one example, looking for Cold Darkness map.

For structure example, bigfile.update1 contains pcx64-w/Design/image resources/map/_dlc_wickedvale and _dlc_witchfight, those are the maps for Baba Yaga DLC.

But bigfile.update2 and bigfile.dlc.mode.colddarkness does not contain any pcx64-w/Design

Also I believed DLC was released March 29 and the last update I saw for Unpacker / DRM Dumper in this thread was February 5.

That's what led me to think the DLC was not fully supported.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Espio » Tue Jun 28, 2016 1:48 am

Hello, ekey!

Is there any way to run DRM Dumper in command line? I want to extract all DRMs, and opening each one, then waiting, then closing the window will require just too much time.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by pewposterous » Fri Aug 19, 2016 10:58 am

Is this how her head is suppose to be rigged?
Image
Did i extract the wrong model?

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by HeliosAI » Fri Aug 19, 2016 12:56 pm

pewposterous wrote:Is this how her head is suppose to be rigged?
[img]http://i.imgur.com/TPMYnic.png[/im]
Did i extract the wrong model?
That is the correct model you ripped. The face bones do not have weights because the developers used blend shapes for animations (http://tombraider.tumblr.com/post/13159 ... lendshapes)

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by pewposterous » Fri Aug 19, 2016 4:16 pm

Thanks for the info :D

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by hexg0d18 » Wed Sep 07, 2016 2:30 pm

WHAT ABOUT CDRM , SFX FILE??? HOW TO OPEN IT?

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by OriginOfWaves » Thu Sep 29, 2016 1:10 am

the noesis script seams to be having issues with some dlc textures.
Section 739.jpg
here's the file in question, if anyone can take a look.
https://www.dropbox.com/s/dele6mtsxrphc ... r2pcd?dl=0
You do not have the required permissions to view the files attached to this post.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by volfin » Thu Sep 29, 2016 1:16 am

OriginOfWaves wrote:the noesis script seams to be having issues with some dlc textures.
Section 739.jpg
here's the file in question, if anyone can take a look.
https://www.dropbox.com/s/dele6mtsxrphc ... r2pcd?dl=0
opens fine in Noesis for me.

Image

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by OriginOfWaves » Thu Sep 29, 2016 2:33 am

which version are you using? 4177? and are you using the script from the OP? also which python version do you have installed? i'm not getting the PCD type in the debug window.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by volfin » Thu Sep 29, 2016 5:51 am

OriginOfWaves wrote:which version are you using? 4177? and are you using the script from the OP? also which python version do you have installed? i'm not getting the PCD type in the debug window.
Oh yeah, now that I look, I see I modified the script to add more support for textures and stuff. Since I don't recall al the stuff I modded, i'll just attach my tweaked version here.
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by OriginOfWaves » Thu Sep 29, 2016 12:43 pm

volfin wrote:
OriginOfWaves wrote:which version are you using? 4177? and are you using the script from the OP? also which python version do you have installed? i'm not getting the PCD type in the debug window.
Oh yeah, now that I look, I see I modified the script to add more support for textures and stuff. Since I don't recall al the stuff I modded, i'll just attach my tweaked version here.
thanks a bunch man for sharing. works perfectly now. maybe should look into adding your version to the OP.

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by urao » Sat Oct 29, 2016 3:12 pm

Hi
I can look the model any the skeleton into the Noesis program, but How I can see the textures in the model, please?
Thanks in advance

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Sat Oct 29, 2016 3:51 pm

urao wrote:Hi
I can look the model any the skeleton into the Noesis program, but How I can see the textures in the model, please?
Thanks in advance
Auto texturing is impossible without customised shaders.
Click the thanks button if I helped!

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by LostField » Thu Dec 15, 2016 10:35 pm

Gh0stBlade, сan you reupload PC DRM/Bigfile Tool please?

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