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[PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

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Gh0stBlade
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Re: Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Thu Nov 26, 2015 1:15 pm

SILENTpavel wrote:
Gh0stBlade wrote:fmt_TR2_mesh_1_0.py - Version 1.1 - 18/11/15
Deleted?
Hmm try now.
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SILENTpavel
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Re: Rise of the Tomb Raider Bigfile.000.tiger

Post by SILENTpavel » Fri Nov 27, 2015 9:34 am

Gh0stBlade wrote:Hmm try now.
Now working perfect, thanks! But how about textures, is it compressed .DDS? I saw them in the first post. That possibly means that you know how to convert them? I don't need 3d models, i need some textures of the soviet military base as normal 2D pictures.

example: soviet_poster_bendie_v01.drm - Section 17.texture - 85,8 KB

Code: Select all

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  58 33 36 30 1A 20 7F 75 00 01 57 28 00 00 00 01  X360. .u..W(....
00000010  01 00 01 00 00 01 00 08 10 07 01 00 00 01 40 80  ..............@Ђ
00000020  00 00 00 00 04 01 11 B6 F4 DB D8 3C 10 82 00 00  .......¶фЫШ<.‚..
00000030  57 8B 56 0B 08 02 0C 73 82 DB B8 63 6A C9 00 00  W‹V....s‚ЫёcjЙ..
00000040  0D AD 87 05 05 01 1D B0 60 D8 DB 27 18 A2 00 00  ..‡....°`ШЫ'.ў..
00000050  55 AA 55 08 EE 06 63 36 E6 FC FE 63 83 8C 29 03  UЄU.о.c6жьюcѓЊ).
00000060  0A BF DD 0B 41 02 0D B6 B0 0C DA 14 20 C3 00 00  .їЭ.A..¶°.Ъ. Г..
00000070  55 BB 55 20 FF 08 95 9F 09 9A 7A 14 8B AC 18 E3  U»U я.•џ.љz.‹¬.г
00000080  80 EA 55 A2 83 07 6D B6 B6 00 26 ED 18 A2 00 00  ЂкUўѓ.m¶¶.&н.ў..
00000090  55 EA 55 20 FB 68 FF F8 FF 24 FC FF 7B 0A 18 C2  UкU ыhяшя$ья{..В
soviet_truck.JPG
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Gh0stBlade
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Re: Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Fri Nov 27, 2015 1:11 pm

SILENTpavel wrote:
Gh0stBlade wrote:Hmm try now.
Now working perfect, thanks! But how about textures, is it compressed .DDS? I saw them in the first post. That possibly means that you know how to convert them? I don't need 3d models, i need some textures of the soviet military base as normal 2D pictures.

example: soviet_poster_bendie_v01.drm - Section 17.texture - 85,8 KB

Code: Select all

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  58 33 36 30 1A 20 7F 75 00 01 57 28 00 00 00 01  X360. .u..W(....
00000010  01 00 01 00 00 01 00 08 10 07 01 00 00 01 40 80  ..............@Ђ
00000020  00 00 00 00 04 01 11 B6 F4 DB D8 3C 10 82 00 00  .......¶фЫШ<.‚..
00000030  57 8B 56 0B 08 02 0C 73 82 DB B8 63 6A C9 00 00  W‹V....s‚ЫёcjЙ..
00000040  0D AD 87 05 05 01 1D B0 60 D8 DB 27 18 A2 00 00  ..‡....°`ШЫ'.ў..
00000050  55 AA 55 08 EE 06 63 36 E6 FC FE 63 83 8C 29 03  UЄU.о.c6жьюcѓЊ).
00000060  0A BF DD 0B 41 02 0D B6 B0 0C DA 14 20 C3 00 00  .їЭ.A..¶°.Ъ. Г..
00000070  55 BB 55 20 FF 08 95 9F 09 9A 7A 14 8B AC 18 E3  U»U я.•џ.љz.‹¬.г
00000080  80 EA 55 A2 83 07 6D B6 B6 00 26 ED 18 A2 00 00  ЂкUўѓ.m¶¶.&н.ў..
00000090  55 EA 55 20 FB 68 FF F8 FF 24 FC FF 7B 0A 18 C2  UкU ыhяшя$ья{..В
soviet_truck.JPG
The script supports some texture types, not all but most of the main ones. Extension for the texture files needs to be renamed to ".tr2x360"
Click the thanks button if I helped!

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Re: Rise of the Tomb Raider Bigfile.000.tiger

Post by d875j » Sun Jan 17, 2016 8:20 am

Can we dump level maps and cordinates yet?

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Re: Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Sun Jan 17, 2016 2:51 pm

d875j wrote:Can we dump level maps and cordinates yet?
Nope, I actually forgot to look at the scene mesh. Never mind, PC version will be releasing soon. Also, what co-ordinates more specifically?
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Re: Rise of the Tomb Raider Bigfile.000.tiger

Post by Gh0stBlade » Thu Jan 28, 2016 10:07 pm

PC version is out, need an unpacker. Probably the same format, just needs endian swapping.

Noesis model script for ROTTR PC is W.I.P :keke:

Edit: I spent a while searching through model files extracted by OffZip. Noesis mesh importer is pretty much done, fortunately the vertices are not packed like the Xbox 360 version. Everything should go smoothly, needs further testing but I don't have much samples to work with until an unpacker is avail. I haven't looked at the textures yet..

Image
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by michalss » Fri Jan 29, 2016 8:09 am

Here is unpacker, repacker, reimporter,

I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!

THIS TOOL WONT HELP YOU WITH LOCALIZATION!!

Code: Select all

https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by michalss » Fri Jan 29, 2016 8:57 am

Uff finally i found local.bin :) for all current languages...
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

michalss
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by michalss » Fri Jan 29, 2016 9:50 am

if anyone is interested, here is local.bin

Code: Select all

https://mega.nz/#!Xw4mnATC!DKHkOkjPCHKQqseI7vjs8EVrDxK6Uej4L0GkgyPyVb8
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

stapheen
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by stapheen » Fri Jan 29, 2016 11:17 am

how to repack files ?

Image

Image

michalss
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by michalss » Fri Jan 29, 2016 11:30 am

well can you read ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

shadowlonely1989
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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by shadowlonely1989 » Fri Jan 29, 2016 4:29 pm

michalss wrote:Here is unpacker, repacker, reimporter,

I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!

THIS TOOL WONT HELP YOU WITH LOCALIZATION!!

Code: Select all

https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8
You mean, both local.bin and font file are DRMs file? :(

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by michalss » Fri Jan 29, 2016 5:06 pm

shadowlonely1989 wrote:
michalss wrote:Here is unpacker, repacker, reimporter,

I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!

THIS TOOL WONT HELP YOU WITH LOCALIZATION!!

Code: Select all

https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8
You mean, both local.bin and font file are DRMs file? :(

Fonts are in DRM, texts are ok kind of, split into 3 different archives.. It is a mess..
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by VladlenCry » Fri Jan 29, 2016 7:11 pm

How to extract audio from this game? Audio extract from the FSB, has a bad sound. Example - https://yadi.sk/d/5xUqMRctnwxb8

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Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Post by Taner038 » Sat Jan 30, 2016 2:29 am

michalss wrote:Here is unpacker, repacker, reimporter,

I never tested repacker or reimporter, just change endian. However, its working only with base files, NOT DRMs!!

THIS TOOL WONT HELP YOU WITH LOCALIZATION!!

Code: Select all

https://mega.nz/#!39wxESxb!GrqBf4sakesQrCpK9Qmpp4tVVIqYPlUt-EYGMv0VoN8

I want to localize this game. This moment is not possible?
Thousands of Turks have wanted to play this game in our language
And I want to provide it.

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