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Ghost Recon: Phantoms (YETI Engine) .big archive

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zaramot
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Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot » Tue Aug 25, 2015 2:59 pm

Hello guys!
I returned to this game, in order to finish my model-import script for 3ds max.
Image
Unfortunately, script I used to extract yeti.big archive (where everything is stored), doesn't extract most of the files, just few % of entire archive.
http://aluigi.altervista.org/papers/bms/yeti_ybig.bms
So, I'm kindly asking if someone could help me out with this, and extract all game files from .big archive. Thanks in advance!
Here's the sample
https://www.sendspace.com/file/apuwk4
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Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by CZW » Tue Aug 25, 2015 5:08 pm

nice to see, you still work on it ...
which version of 3dMax, you use ?

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Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot » Tue Aug 25, 2015 6:18 pm

Yes, I want to finish it to release state, with bones and weights support (proper rig). I'm using 3ds max 2009-2011
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Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by Ekey » Tue Aug 25, 2015 11:41 pm

I'm not sure so we can do something better like this script.

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Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot » Wed Aug 26, 2015 7:51 am

Thanks a lot for looking into this Ekey :) That's a bit sad, since this game has nice content, weapons and armor customization.
But at least we can get some models already:)
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Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by CZW » Wed Aug 26, 2015 11:36 am

Can you share already your script ?

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Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by Vindis » Wed Sep 28, 2016 7:14 pm

@Zaramot

"Textures are plain .dds files, just remove first 12 bytes and paste .dds dxt1 ot dxt5 header. I'm working on texture converter, though maybe it will take time for me to finish it."

When you said that, what do you meant? The extracted "dds" files are just a bunch of mess, if I delete the first 12 bytes and insert a new dxt header, the result just a rainbow :D

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Re: Ghost Recon: Phantoms (YETI Engine) .big archive

Post by zaramot » Thu Sep 29, 2016 9:41 am

Maybe they changed archive? Since it's MMO developers could do that, so after extraction you're now getting compressed texture for example. Attach one texture here I'll take a look
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