[PC] Devil May Cry 4 Special Edition

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tula22
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[PC] Devil May Cry 4 Special Edition

Post by tula22 » Sat Jun 27, 2015 4:09 pm

Hi,

it seems that the new version of the game to 2008
broken tools for the extraction ..

Noesis crashes when reading files ...
the other the importers also do not work

any help?

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Re: [PC] Devil May Cry 4 Special Edition

Post by Gh0stBlade » Sun Jun 28, 2015 3:49 pm

File samples?
Click the thanks button if I helped!

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Re: [PC] Devil May Cry 4 Special Edition

Post by Sectus » Sun Jun 28, 2015 4:53 pm

DMC4 SE uses an updated version of MT Framework so many formats are different. Tools compatible with Revelations 2 should work with DMC4 SE as well.

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Re: [PC] Devil May Cry 4 Special Edition

Post by Sectus » Mon Jun 29, 2015 5:11 am

I updated my arctool to better support DMC4 SE:
http://www.tzarsectus.com/tools/ARCtool.rar
http://www.tzarsectus.com/tools/ARCtool-PC-batch.rar

I don't think there's currently a tool for converting model files in DMC 4 SE though.

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Re: [PC] Devil May Cry 4 Special Edition

Post by tula22 » Tue Jun 30, 2015 8:51 pm

actually does not have a working tool or importer
for the models files of DMC4 SE
tools for DMC4 no work ...


https://mega.co.nz/#!SQACjJJY!zfUSjqmGH ... z_Pq9TBfXw
https://mega.co.nz/#!OBxgxDbY!7AcA_bVE6 ... dsHG9x8viM

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Re: [PC] Devil May Cry 4 Special Edition

Post by shakotay2 » Wed Jul 01, 2015 2:48 pm

it's a little bit tedious with the face indices:
cloth_QM.JPG
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: [PC] Devil May Cry 4 Special Edition

Post by artworkplay » Thu Jul 02, 2015 10:18 pm

Could the Revelations/RE6 model importers work with this version of the framework?

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Re: [PC] Devil May Cry 4 Special Edition

Post by loriscangini » Thu Jul 09, 2015 8:36 am

I tried using the RE .mod importers for 3ds max, they correctly import the models, but most of the times, the UV maps are messed up.

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Re: [PC] Devil May Cry 4 Special Edition

Post by Darko » Thu Jul 09, 2015 9:09 pm

This is a maxscript that supports DMC4 SE:

http://residentevilmodding.boards.net/t ... ipt-3dsmax
Image

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Re: [PC] Devil May Cry 4 Special Edition

Post by loriscangini » Fri Jul 10, 2015 7:55 am

I already tried that one, with some models the UV maps aren't properly imported

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Re: [PC] Devil May Cry 4 Special Edition

Post by RunaWhite » Tue Jul 21, 2015 9:50 am

loriscangini wrote:I already tried that one, with some models the UV maps aren't properly imported
Some models? Do UV import correctly on other models? I'm curious, does Nero (new outfit) import wrong? That's the only one I'm currently interested in...

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Re: [PC] Devil May Cry 4 Special Edition

Post by loriscangini » Thu Jul 23, 2015 8:51 am

The problem is that some objects, even in the same file, have working UV maps, some other don't!
I tried with Nero, for example I remember that the coat and the hair don't have UVs.

And the skin weights aren't importet at all.

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Re: [PC] Devil May Cry 4 Special Edition

Post by RunaWhite » Sat Jul 25, 2015 11:08 am

Uhm I see... so I guess we need to wait for a better importer.

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Re: [PC] Devil May Cry 4 Special Edition

Post by AstroStormz » Sun Jul 26, 2015 6:38 pm

some guy by the name of deronar extracted a model.
Sticklove converted it to xps here http://sticklove.deviantart.com/art/Ver ... -545831316

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Re: [PC] Devil May Cry 4 Special Edition

Post by RunaWhite » Sun Jul 26, 2015 8:12 pm

Yeah I'm aware of that... but I don't really know how to contact the guy (deronar) since his account is deactivated at the moment.

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