Unreal Engine Formats support?
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Mirrodin
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Unreal Engine Formats support?
What about .utx, .u, .uax, .usx, .ugx (unreal 2 meshes), etc..? I know for unreal tournament there was a program called Unreal Services Package Explorer. it only gave you a very limited range of extraction and viewing options however, maybe if you could get a hold of the guys that created the program you could get them to help with the coding for these formats? the website was Unreal Services
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Mirrodin
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Ah i didn't get a chance to take a look at Game Extractor until just now, which is quite impressive, I notice you've even got support for Pariah! Even the Splinter Cell Series! That's awesome! Did you have to come up with a separate dll for each game or did they leave the formats pretty much the same across Unreal, Splinter Cell and Pariah??
- friendsofwatto
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Hi mate,
Actually, the unreal formats are quite annoying because they keep changing the structure alittle between each of the games. For each unreal-based game, I have had to detect the file version before opening them.
The most annoying thing is that some games use the same file version, but are actually 2 different structures - this means that to open these files I sometimes need to ask the user what game they are trying to open.
The plugin is alittle messy, and I do try to add support for as many of the Unreal-based games as possible - it would be nice if they could be consistant
- anyway, I just have to keep adding more to the plugin whenever a new game for this engine comes out.
The good news - if you are wanting to edit the Splinter Cell games, I have most of them and have thus done most of the plugin testing on those games. Those games should also extract the WAV audio files correctly if yuo want to use them.
WATTO
watto@watto.org
http://www.watto.org
Actually, the unreal formats are quite annoying because they keep changing the structure alittle between each of the games. For each unreal-based game, I have had to detect the file version before opening them.
The most annoying thing is that some games use the same file version, but are actually 2 different structures - this means that to open these files I sometimes need to ask the user what game they are trying to open.
The plugin is alittle messy, and I do try to add support for as many of the Unreal-based games as possible - it would be nice if they could be consistant
The good news - if you are wanting to edit the Splinter Cell games, I have most of them and have thus done most of the plugin testing on those games. Those games should also extract the WAV audio files correctly if yuo want to use them.
WATTO
watto@watto.org
http://www.watto.org
Game Extractor - Read and write thousands of game archives!
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Mirrodin
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Thanks, that's mainly what I was after too, I am an Audio engineer (self-taught) and I do a lot with pre-rendered sounds for non-profit mods. I've been trying to look at tons of different games and i've found that the Unreal Engine is just so amazing, I mean of course there are the other 2 major engines like Valve's Steam Engine running HL2, and id's latest engine running Doom 3. But the unreal engine i think is just sitting right in between them, with the unreal team working on actual realtime HDR lighting on their engine build long before Valve's team even thought to work it into their engine (which I hear they are doing now). It's becoming significantly more popular among other major developers too, so more games will be using the engine (hence Pariah; Go Digital Extremes!... Good team), So i'm thinking of starting a mod of my own and distributing the resources throughout several of the games (mainly Splinter Cell series) but i actually have several ideas in mind that i'm going to impliment, as long as i have an easy way to access the original GRAF's for these games I will have plenty of information i need for creating my own mods. Thanks a bunch! I'm purchasing the full version as we speak!
- Mr.Mouse
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Here's what a lot of people use :
http://www.acordero.org/projects/utpf/
http://sourceforge.net/projects/utpackages
It's actually those guys that you should credit for the work
http://www.acordero.org/projects/utpf/
http://sourceforge.net/projects/utpackages
It's actually those guys that you should credit for the work
- friendsofwatto
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There is another forum post somewhere about the unreal engine - it has an attachment plugin for Game Extractor in there.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
Game Extractor - Read and write thousands of game archives!

