So, I have been looking through these forums for the past few years on how to extract multiple models from multiple games, it has helped me alot. Especially with my GTA Modding career

anyway one of the games I have been wanting to extract things from was Midnight club 3... I know there were threads on this site about it back in the mid 2000's but it seems that no one has put really any effort into researching the files other than for the music...
I was wondering if we can get some research into the file formats that are used... I actually conducted some myself, but Im not really smart enough to reverse engineer files...

so far I was able to extract everything from the main archive on the PSP version and have seperated the cities by folder...
Here is the Atlanta city folder

The folders regarding the time and weather cycles contain a single file: global_lighting.gt
which is made up of these lines of code
Code: Select all
ambient {
color: 0.232352 0.357612 0.548000
}
directional {
color: 0.936000 0.668901 0.089856
direction: -0.889713 -0.450294 0.075142
}
Code: Select all
MinExtents -1210.000000 -4.000001 -870.534790
MaxExtents 609.999695 10.814615 946.128052
Graphs 1
{
Graph a_graph
{
VertexArray 931
{
-733.138123 0.149985 224.996307
-736.299561 0.149987 228.158539
-637.677734 0.149985 326.820007
-634.482117 0.150000 323.624847
-715.106934 0.149985 206.965118
-718.288879 0.149985 210.147095
-619.646545 0.149985 308.788818
...
Code: Select all
version: 3
num_geoms: 340
num_primitives: 30
;|occluders|boxOccluders|box_0 [0]
verts: 8
activate: 40
sphere: -409.6565552 -36.6345892 424.0878754 129.0808293
-418.4957275 -100 503.6173706
-330.1471558 -100 415.2690735
-418.4957275 26.73082161 503.6173706
-330.1471558 26.73082161 415.2690735
-489.1659546 26.73082161 432.8664551
-401.072937 26.73082161 344.5583801
-489.1659546 -100 432.8664551
-401.072937 -100 344.5583801
edges: 12
.ait
Code: Select all
Nodes 54
{
Node 737
{
Position -437.101379 -0.000001 -900.352417
Normal -0.708640 0.000000 -0.705570
}
Node 738
{
Position -513.089905 -0.000001 -976.011719
Normal -0.708640 0.000000 -0.705570
}
Node 739
{
Position -386.044067 0.281514 -432.800873
Normal 0.708955 -0.002212 -0.705250
}
Node 740
{
Position -318.834564 0.071816 -499.659149
Normal 0.708955 -0.002212 -0.705250
}
Node 741
{
Position -313.560181 0.150000 -78.123131
Normal -0.032571 0.000000 0.999469
}
Node 742
{
Position -316.227448 0.150000 3.723971
Normal -0.032571 0.000000 0.999469
}
Node 743
{
Position -415.321320 0.150000 -130.042221
Normal -0.002003 0.000000 -0.999998
}
Node 744
{
Position -415.543762 0.150000 -241.106598
Normal -0.002003 0.000000 -0.999998
}
I have not been able to access the .aib files... nor do I have the experience to check em with a hex editor...
the texture folder just has a_shared_particle.tex
anyway moving on...
Here is what is in the props folder...

I have yet to open any of them due to being unfamiliar with the psppck file architecture...
same for the cities themselves

if anyones interested in looking at the psppck files, I can upload one of them (as long as its not against the rules, which I doubt but its always good to be safe and check)