Hi there!
I can't speak English well
So I need you to understand , so writing a translator
I'm trying to create a localized patch dying light . (ENG -> KOR)
Our translation team has already had translated into korean language
but, rpack can not be extracted .
So it is necessary to extract tools or source
Who can give me information?
about extract tools or source..
Please give me some information T.T
And I want to make foreign friends!
I 'm now studying English while the translations
Very funny.
See you again, Pal!
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How can I extract the rpack?(Dying Light)
- MiRiKan
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- Joined: Fri Jul 25, 2014 6:28 am
- Location: Korea
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Re: How can I extract the rpack?(Dying Light)
That's for Dead Island.MiRiKan wrote:여기는 서로 아는 정보를 공유하면서 연구해나가는 공간입니다.
i think this will help http://svn.gib.me/public/chrome/trunk/
- MiRiKan
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- Posts: 67
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- Location: Korea
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Re: How can I extract the rpack?(Dying Light)
yeah, but almost same base.dubh wrote:That's for Dead Island.MiRiKan wrote:여기는 서로 아는 정보를 공유하면서 연구해나가는 공간입니다.
i think this will help http://svn.gib.me/public/chrome/trunk/
Team.SM, Make Koren Translations for Games.
- MiRiKan
- advanced
- Posts: 67
- Joined: Fri Jul 25, 2014 6:28 am
- Location: Korea
- Has thanked: 12 times
- Been thanked: 24 times
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Re: How can I extract the rpack?(Dying Light)
Code: Select all
//--------------------------------------
//--- 010 Editor v6.0.1 Binary Template
//
// File: Dying Light .rpack files
// Author:MiRiKan, refer to Gibbed
// Revision:0.1
// Purpose:To decrypt Dying Light .rpack files
//--------------------------------------
LittleEndian();
local uint i, pos, pos2;
char header[3] <open=suppress>;
char identity;
uint version;
uint flages;
uint dataCount;
uint typeCount;
uint nameCount;
uint nameDataSize;
uint entryCount;
uint Alignment;
struct typeHeaders{
for (i = 0; i < typeCount; i++){
struct Deserialize1{
uint Flage;
uint Offset;
uint UncompressedSize;
uint CompressedSize;
uint16 ResourceCount;
uint16 unk;
}F;
}
}HEADER;
struct dataHeaders{
for (i = 0; i < dataCount; i++){
struct Deserialize2{
uint Flags;
uint Offset; //???? it was offset in chrome engine 5. But it looks something's changed now.
uint UncompressedSize;
uint CompressedSize;
}D;
}
}DATA;
struct entryHeaders{
for (i = 0; i < entryCount; i++){
struct Deserialize3{
uint Flags;
uint FirstNameIndex;
uint FirstDataIndex;
}D;
}
}ENTRY;
pos = FTell();
struct Names{
for (i = 0; i < nameCount; i++){
struct FileName{
uint Off;
pos2 = FTell();
FSeek(pos + (nameCount * 4) + Off);
string name <open=suppress>;
FSeek(pos2);
}FN;
}
}NAME;
FSeek(pos + (nameCount * 8));
Anyone know?
Team.SM, Make Koren Translations for Games.