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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc » Fri Dec 11, 2015 3:42 am

Anyone ever figure out the camera files for TPP? I tried searching for them for hours to make a First Person mod yet came up with nothing.

JohnBC
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by JohnBC » Fri Dec 11, 2015 4:49 am

how to unpack FV2 file?

Coverop
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Coverop » Sat Dec 12, 2015 5:34 pm

Does anyone have a program to extract .FSM file format?
I believe that's where the sounds/vo is stored.

emoose
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by emoose » Sat Dec 12, 2015 9:29 pm

Figured I should post this since it's noteworthy imo, and helpful for anyone modding MGSV: thanks to EcheloCross the MGSV Dictionary Project has got an additional 6284 filenames! (in addition to the 1645 filenames they also found a few weeks before!)

A lot more texture files are named now, so this should be especially helpful for texture modders.

To use this dictionary simply replace the dictionary.txt/qar_dictionary.txt in your QAR tool of choice with the dictionary.txt from the github.

morbidslinky
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by morbidslinky » Wed Dec 16, 2015 4:26 am

I'm having a problem with FtexTool.

I'm trying to retexture the DLC sneaking suit and I think the textures that are supposed to be mirrored across legs and arms are broken, as seen in the images below (notice the lack of grey color on the shin and forearm weaves). What's going on?

Image
Image
Image


shadowlonely1989
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by shadowlonely1989 » Sun Dec 20, 2015 5:35 am

Sergeanur wrote:MGS V FPK Tool v1.1
Updated FPK Tool now supports console versions.
Could you take and look PS3 file (Metal Gear Solid V Ground Zeroes), please? Thanks!
My example files:
EngText.rar
You do not have the required permissions to view the files attached to this post.

mgspw
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by mgspw » Mon Dec 21, 2015 1:17 pm

I am looking for the Avator's bandana, wanna swap iit with Venom's since i changed the avatar's face to the real BIG BOSS.
Anyone can tell me where i can find the avatar and Venom's Bandana file???

Tex
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Tex » Mon Dec 21, 2015 7:31 pm

You're saying the fmdl file stores hashed texture names?
Given that many original/pre-hash texture names have been discovered, I suppose your tool tool rehashes them? Or do you have to extract the textures with a qar tool with an empty dictionary?

Doctor Loboto
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Doctor Loboto » Tue Dec 22, 2015 3:30 am

Yeah, I can't seem to get the model conversion working properly, always gives me an error.

Code: Select all

Title: Error
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
StackTrace: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at FoxLib.FMDL..(Int16 )
   at FoxLib.FMDL.()
   at FoxLib.FMDL.(Boolean )
   at FoxLib.FMDL.(Boolean )
   at ..(Object , EventArgs )
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at ..(EventArgs )
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Date/Time: 12/17/2015 11:23:37 PM

abuali
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by abuali » Sun Dec 27, 2015 9:07 pm

Taner038 wrote:Hello again, I'm translating Metal Gear GZ. I have a problem. When I use the SubpTool in FoxEngine.TranslationTool v0.1.3 and convert the e20010.subp file to xml and translate the contents, some characters that the font support are displayed as ?. When I use V.0.2, the characters get fixed but the subtitles don't show up in the game.
as per the developer of this tool, you should add extra line in cmd line to decode .subp correctly, as the default is Latin ISO-8859-1
find your language

Code: Select all

Option 	      Language 	Encoding
-eng 	         English  ISO-8859-1
-fre 	         French   ISO-8859-1
-ger 	         German   ISO-8859-1
-ita 	         Italian  ISO-8859-1
-spa 	         Spanish  ISO-8859-1
-rus 	         Russian  ISO-8859-5
-ara 	         Arabic 	UTF-8
-jpn 	         Japanese  UTF-8
-por 	       Portuguese  UTF-8

Examples
Unpacking an encoded subtitle package.

SubpTool common.subp -jpn 


Doctor Loboto
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Doctor Loboto » Mon Dec 28, 2015 6:12 pm

Well, I discovered that the prior error so far has only consistently occurred on the 'volgin' model, which I technically can't post here. The "mis_com_volgin" fpk and related files cause it to crash for some reason, though I have all the textures changed to DDS and everything extracted properly. I was hoping someone could convert it or look into this error, as I need this specific model for a project of mine.

Solidcal
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Solidcal » Tue Jan 05, 2016 8:21 pm

Quick question for anyone who is still on this topic. Does anyone know where the TPP model of Kojima and his white glasses are yet?

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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc » Wed Jan 06, 2016 12:46 am

Solidcal wrote:Quick question for anyone who is still on this topic. Does anyone know where the TPP model of Kojima and his white glasses are yet?
Kojima isn't really a model, rather, he has his face model and like all the other DD soldiers is put on a base body.

I found a bunch of .mtar files while searching for new stuff. Anyone have any idea how to open them or do they just open like normal .tar files? If so, how are they accessed?
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:51 pm, edited 1 time in total.
Reason: Double post merge.

Solidcal
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Solidcal » Thu Jan 07, 2016 7:22 pm

XrayDoc wrote:
Solidcal wrote:Quick question for anyone who is still on this topic. Does anyone know where the TPP model of Kojima and his white glasses are yet?
Kojima isn't really a model, rather, he has his face model and like all the other DD soldiers is put on a base body.
I figured that. So I imagine he will be in common source or the common char folder named DDS like he was in GZ.

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