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[release] Alien Isolation BML converter

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WRS
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Re: [release] Alien Isolation BML converter

Post by WRS » Fri Dec 05, 2014 8:58 pm

my tool strips a lot of whitespace from the bml files. that's the only reason why the files are smaller.

whitespace isn't normally kept by xml parsers, so my tools makes some guesses.

diffing the binary bml data will never be identical. however, the xml will be perfect (hide whitespace and line ending differences in your diff tool).

i'll buy this game when it goes on sale to see how it's crashing. :roll:
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Re: [release] Alien Isolation BML converter

Post by odrin » Sat Dec 06, 2014 12:03 am

so much for moddability of modern games...

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Re: [release] Alien Isolation BML converter

Post by cra0 » Sat Dec 06, 2014 5:37 am

I like how this is done in C#, I'll contribute more once volfin and I figure out the mesh stuff

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Re: [release] Alien Isolation BML converter

Post by WRS » Mon Dec 08, 2014 2:08 am

fixed the main issue with bml exporting.

please test this version (:
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Re: [release] Alien Isolation BML converter

Post by odrin » Tue Dec 09, 2014 4:48 am

great work. the crashing is gone. but the game is bypassing the changes i've made. goddamn developers...

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Re: [release] Alien Isolation BML converter

Post by WRS » Tue Dec 09, 2014 6:37 pm

odrin wrote:great work. the crashing is gone. but the game is bypassing the changes i've made. goddamn developers...
thanks for the feedback.

try deleting the xml files with the same filename as the exported bml (i'm not sure if the xml or bml takes precedence)
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Re: [release] Alien Isolation BML converter

Post by odrin » Wed Dec 10, 2014 3:30 am

nah, xml doesn't make a difference. thought it does seem like maybe something else is controlling whether these files are being read or not. because if both xml and bml files aren't being read, what's really being read?

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Re: [release] Alien Isolation BML converter

Post by WRS » Fri Feb 13, 2015 3:19 am

MyPwIsWAZAAA wrote:NO, the converter isn't working right !
i think there's something wrong when coverting xml back to bml,so all your modding won't be applyed in the game
hmm. the only difference is the whitespace storage - which should have no affect on any sensible binary xml format 8)

i'll take another look at my tool
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Re: [release] Alien Isolation BML converter

Post by MattFiler » Wed Oct 28, 2015 6:23 pm

Have you done any more work on Isolation after this?
It would be great if you could look at making a tool to extract and repack the GFX files that are in the UI.PAK file. Would allow for a tonne of modding possibilities.
There's a tool already to unpack the UI.PAK and you can view the files in the GFX files, but actually modding them and repacking them doesn't yet work due to the formatting.
If you're interested, please let me know on Twitter - @MattFiler, or Steam or whatever (I have the same username on basically everything). It would be amazing if you could help!
Thanks :)

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