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Evolve (.PAK)

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Re: Evolve (.PAK)

Post by deanimate » Sat Sep 08, 2018 7:30 pm

Did anyone have any luck in the end with extracting any of the pak files? I'm primarily talking about the initial version of Evolve (Evolve Legacy) now that the servers for stage 2 have been shutdown.

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Re: Evolve (.PAK)

Post by mono24 » Sat Sep 08, 2018 11:45 pm

Id also love to gain access to the latest paks as well, the keys seem to be working, but they changed the archive structure and nothing can be extracted anymore unless someone comes back to it and fix the initial unpack tool.

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Re: Evolve (.PAK)

Post by shakotay2 » Sun Sep 01, 2019 2:51 pm

To reactivate my membership with "RidersOfDeadHorses" club :D here's the log for the AnimationsCAF_NEW.pak you sent me where I got stuck with:

Size of src file: 0x2161e3e
PK\x05\x06 Signature Hit!
Check it at 0x2161518 :)
Process central directory record...
pCDRInfo->nCommentLength 0x910
Seek to 0x216152e
pCDR Size 0x6ccf9
pCDRInfo->lCDROffset 0x20f482f, pCDRInfo->lCDRSize 0x6cce9
No zip structure parsing! <<< (version: 14313)

Since "CryEngine is open source therefore you can find information regarding it fairly easily."
posting this link should not be against the rules, should it?

As I've been told the RSA key is not the problem with the new Evolve paks - they changed the zip structure.

(Sadly I'm too busy with my own projects to dig deeper with those paks.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
"You quoted the whole thing, what a mess."

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